X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=68e076892fc7b05cd3357fd627e466aae9a79a93;hb=7361e2120c8a5db222219e8b556c9efc8eda7bcc;hp=ef95a459d6fb5df1dc0b36200ea9691a62c23ba4;hpb=8e38c01a8c4f2937c3f53d46d3034b0f55ba4316;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index ef95a459d..68e076892 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -21,93 +21,58 @@ #include "mrbomb.hpp" #include "bomb.hpp" - -static const float WALKSPEED = 80; +#include "sprite/sprite_manager.hpp" MrBomb::MrBomb(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite"); - set_direction = false; + walk_speed = 80; + max_drop_height = 0; + + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); } -MrBomb::MrBomb(float pos_x, float pos_y, Direction d) +/* MrBomb created by a despencer always gets default sprite atm.*/ +MrBomb::MrBomb(const Vector& pos, Direction d) + : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite"); - set_direction = true; - initial_direction = d; + walk_speed = 80; + max_drop_height = 0; } void MrBomb::write(lisp::Writer& writer) { writer.start_list("mrbomb"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mrbomb"); } -void -MrBomb::activate() -{ - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -void -MrBomb::active_update(float elapsed_time) -{ - if (might_fall()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - BadGuy::active_update(elapsed_time); -} - bool MrBomb::collision_squished(Player& player) { remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); kill_squished(player); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit) +void +MrBomb::kill_fall() { - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + remove_me(); + Bomb* bomb = new Bomb(get_pos(), dir, sprite_name ); + Sector::current()->add_object(bomb); + bomb->explode(); } IMPLEMENT_FACTORY(MrBomb, "mrbomb")