X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=5b63955992de8a062105de3f402d8c154c166281;hb=7bbb0ef907ebec48718560425a0147b31307f7fd;hp=27c0d6568220e59a271e16a8ab96981643fb02f8;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 27c0d6568..5b6395599 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -5,28 +5,40 @@ static const float WALKSPEED = 80; -MrBomb::MrBomb(LispReader& reader) +MrBomb::MrBomb(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + bbox.set_size(31.8, 31.8); sprite = sprite_manager->create("mrbomb"); + set_direction = false; +} + +MrBomb::MrBomb(float pos_x, float pos_y, Direction d) +{ + start_position.x = pos_x; + start_position.y = pos_y; + bbox.set_size(31.8, 31.8); + sprite = sprite_manager->create("mrbomb"); + set_direction = true; + initial_direction = d; } void -MrBomb::write(LispWriter& writer) +MrBomb::write(lisp::Writer& writer) { - writer.start_list("snowball"); + writer.start_list("mrbomb"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); - writer.end_list("snowball"); + writer.end_list("mrbomb"); } void MrBomb::activate() { + if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -36,12 +48,12 @@ MrBomb::collision_squished(Player& player) { remove_me(); Sector::current()->add_object(new Bomb(get_pos(), dir)); - player.bounce(*this); + kill_squished(player); return true; } HitResponse -MrBomb::collision_solid(GameObject& other, const CollisionHit& hit) +MrBomb::collision_solid(GameObject& , const CollisionHit& hit) { if(fabsf(hit.normal.y) > .5) { // hit floor or roof? physic.set_velocity_y(0); @@ -54,3 +66,16 @@ MrBomb::collision_solid(GameObject& other, const CollisionHit& hit) return CONTINUE; } +HitResponse +MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit) +{ + if(fabsf(hit.normal.x) > .8) { // left or right + dir = dir == LEFT ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + + return CONTINUE; +} + +IMPLEMENT_FACTORY(MrBomb, "mrbomb")