X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=4b6e5e9b0d8a440fd2528f294c3d2c7edb9d9fce;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=90db30f06ed8bf17ed3f0980aec11468bb238349;hpb=126aa9428c83eb1e17d4a75a55d15e3e6e0c6875;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 90db30f06..4b6e5e9b0 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -21,32 +21,45 @@ #include "mrbomb.hpp" #include "bomb.hpp" +#include "object/explosion.hpp" #include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "sector.hpp" +#include "lisp/lisp.hpp" +#include "sprite/sprite.hpp" MrBomb::MrBomb(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_cherry/mr_juicebox.sprite", "left", "right") + : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { walk_speed = 80; - max_drop_height = 0; + max_drop_height = 16; + grabbed = false; + + //Prevent stutter when Tux jumps on Mr Bomb + sound_manager->preload("sounds/explosion.wav"); //Check if we need another sprite if( !reader.get( "sprite", sprite_name ) ){ return; } if( sprite_name == "" ){ - sprite_name = "images/creatures/mr_cherry/juicebox.sprite"; + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; return; } - //Replace sprite + //Replace sprite sprite = sprite_manager->create( sprite_name ); } -/* MrBomb created by a despencer always gets default sprite atm.*/ +/* MrBomb created by a dispenser always gets default sprite atm.*/ MrBomb::MrBomb(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/mr_cherry/juicebox.sprite", "left", "right") + : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { walk_speed = 80; - max_drop_height = 0; + max_drop_height = 16; + grabbed = false; + sound_manager->preload("sounds/explosion.wav"); } void @@ -57,22 +70,89 @@ MrBomb::write(lisp::Writer& writer) writer.end_list("mrbomb"); } +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); +} + +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); +} + bool -MrBomb::collision_squished(Player& player) +MrBomb::collision_squished(GameObject& object) { - remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); - kill_squished(player); + if(is_valid()) { + remove_me(); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); + } + kill_squished(object); return true; } void +MrBomb::active_update(float elapsed_time) +{ + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); +} + +void MrBomb::kill_fall() { - remove_me(); - Bomb* bomb = new Bomb(get_pos(), dir, sprite_name ); - Sector::current()->add_object(bomb); - bomb->explode(); + if(is_valid()) { + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); + } + + run_dead_script(); +} + +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) +{ + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_colgroup_active(COLGROUP_DISABLED); + grabbed = true; +} + +void +MrBomb::ungrab(MovingObject& , Direction dir) +{ + this->dir = dir; + set_colgroup_active(COLGROUP_MOVING); + grabbed = false; +} + +void +MrBomb::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); +} + +bool +MrBomb::is_freezable() const +{ + return true; +} + +bool +MrBomb::is_portable() const +{ + return frozen; } IMPLEMENT_FACTORY(MrBomb, "mrbomb")