X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=4b6e5e9b0d8a440fd2528f294c3d2c7edb9d9fce;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=80d4c5447b11b0011591873967974c935d07c295;hpb=7c2f8e23f9accd00bd9ee2319da8ab8aa341c7cf;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 80d4c5447..4b6e5e9b0 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -21,92 +21,138 @@ #include "mrbomb.hpp" #include "bomb.hpp" - -static const float WALKSPEED = 80; +#include "object/explosion.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "sector.hpp" +#include "lisp/lisp.hpp" +#include "sprite/sprite.hpp" MrBomb::MrBomb(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_cherry/mr_cherry.sprite") + : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + + //Prevent stutter when Tux jumps on Mr Bomb + sound_manager->preload("sounds/explosion.wav"); + + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); } +/* MrBomb created by a dispenser always gets default sprite atm.*/ MrBomb::MrBomb(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/mr_cherry/mr_cherry.sprite") + : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + sound_manager->preload("sounds/explosion.wav"); } void MrBomb::write(lisp::Writer& writer) { writer.start_list("mrbomb"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mrbomb"); } -void -MrBomb::activate() +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); } -void -MrBomb::active_update(float elapsed_time) +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) { - if (might_fall()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - BadGuy::active_update(elapsed_time); + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); } bool -MrBomb::collision_squished(Player& player) +MrBomb::collision_squished(GameObject& object) { - remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); - kill_squished(player); + if(is_valid()) { + remove_me(); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); + } + kill_squished(object); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) +void +MrBomb::active_update(float elapsed_time) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); +} + +void +MrBomb::kill_fall() +{ + if(is_valid()) { + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); } - return CONTINUE; + run_dead_script(); } -HitResponse -MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit) +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) { - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_colgroup_active(COLGROUP_DISABLED); + grabbed = true; +} - return CONTINUE; +void +MrBomb::ungrab(MovingObject& , Direction dir) +{ + this->dir = dir; + set_colgroup_active(COLGROUP_MOVING); + grabbed = false; } void -MrBomb::kill_fall() +MrBomb::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); +} + +bool +MrBomb::is_freezable() const +{ + return true; +} + +bool +MrBomb::is_portable() const { - remove_me(); - Bomb* bomb = new Bomb(get_pos(), dir); - Sector::current()->add_object(bomb); - bomb->explode(); + return frozen; } IMPLEMENT_FACTORY(MrBomb, "mrbomb")