X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=2e8a4531e746bed2b453f5fcaa68079f27ae9bd0;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=1bc384c404c7b9515ae88deec01c71f606a2acff;hpb=6fe1f3519eecbbb75eca97c45a6697eee36b2442;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 1bc384c40..2e8a4531e 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -1,56 +1,147 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "mrbomb.h" -#include "bomb.h" +#include "audio/sound_manager.hpp" +#include "badguy/bomb.hpp" +#include "badguy/mrbomb.hpp" +#include "object/explosion.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" -static const float WALKSPEED = 80; +MrBomb::MrBomb(const Reader& reader) : + WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"), + grabbed() +{ + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + + //Prevent stutter when Tux jumps on Mr Bomb + sound_manager->preload("sounds/explosion.wav"); + + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); +} + +/* MrBomb created by a dispenser always gets default sprite atm.*/ +MrBomb::MrBomb(const Vector& pos, Direction d) : + WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"), + grabbed() +{ + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + sound_manager->preload("sounds/explosion.wav"); +} + +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); +} + +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); +} + +bool +MrBomb::collision_squished(GameObject& object) +{ + if(is_valid()) { + remove_me(); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); + } + kill_squished(object); + return true; +} -MrBomb::MrBomb(LispReader& reader) +void +MrBomb::active_update(float elapsed_time) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); - sprite = sprite_manager->create("mrbomb"); + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); } void -MrBomb::write(LispWriter& writer) +MrBomb::kill_fall() { - writer.start_list("snowball"); + if(is_valid()) { + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); + } - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + run_dead_script(); +} - writer.end_list("snowball"); +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) +{ + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_colgroup_active(COLGROUP_DISABLED); + grabbed = true; } void -MrBomb::activate() +MrBomb::ungrab(MovingObject& , Direction dir) { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + this->dir = dir; + set_colgroup_active(COLGROUP_MOVING); + grabbed = false; +} + +void +MrBomb::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); } bool -MrBomb::collision_squished(Player& player) +MrBomb::is_freezable() const { - remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); - player.bounce(*this); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; +bool +MrBomb::is_portable() const +{ + return frozen; } +IMPLEMENT_FACTORY(MrBomb, "mrbomb"); + +/* EOF */