X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fkugelblitz.cpp;h=813492d1549dfe448aba8ed0aab6002cc16aaf85;hb=13c84268f16872f9b442251c4175a3a1a7a7899a;hp=f8ecf170366c7f4f6fbb02b20e445a51b41df5ab;hpb=36afad72b6c66d4619372892f589a4131afed638;p=supertux.git diff --git a/src/badguy/kugelblitz.cpp b/src/badguy/kugelblitz.cpp index f8ecf1703..813492d15 100644 --- a/src/badguy/kugelblitz.cpp +++ b/src/badguy/kugelblitz.cpp @@ -34,7 +34,7 @@ static const float X_OFFSCREEN_DISTANCE = 1600; static const float Y_OFFSCREEN_DISTANCE = 1200; Kugelblitz::Kugelblitz(const lisp::Lisp& reader) - : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false) + : BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false) { reader.get("x", start_position.x); sprite->set_action("falling"); @@ -52,7 +52,7 @@ Kugelblitz::write(lisp::Writer& writer) } void -Kugelblitz::activate() +Kugelblitz::initialize() { physic.set_velocity_y(300); physic.set_velocity_x(-20); //fall a little to the left @@ -60,10 +60,10 @@ Kugelblitz::activate() dying = false; } -HitResponse -Kugelblitz::collision_solid(GameObject& , const CollisionHit& chit) +void +Kugelblitz::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -97,10 +97,10 @@ Kugelblitz::collision_badguy(BadGuy& other , const CollisionHit& chit) } HitResponse -Kugelblitz::hit(const CollisionHit& chit) +Kugelblitz::hit(const CollisionHit& hit) { // hit floor? - if(chit.normal.y < -.5) { + if(hit.bottom) { if (!groundhit_pos_set) { pos_groundhit = get_pos(); @@ -115,7 +115,7 @@ Kugelblitz::hit(const CollisionHit& chit) movement_timer.start(MOVETIME); lifetime.start(LIFETIME); - } else if(chit.normal.y < .5) { // bumped on roof + } else if(hit.top) { // bumped on roof physic.set_velocity_y(0); } @@ -137,6 +137,7 @@ Kugelblitz::active_update(float elapsed_time) movement_timer.start(MOVETIME); } } + /* if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 16) { //HIT WATER Sector::current()->add_object(new Electrifier(75,1421,1.5)); @@ -147,8 +148,9 @@ Kugelblitz::active_update(float elapsed_time) //HIT ELECTRIFIED WATER explode(); } + */ } - BadGuy::active_update(elapsed_time); + BadGuy::active_update(elapsed_time); } void @@ -161,7 +163,7 @@ Kugelblitz::explode() { if (!dying) { sprite->set_action("pop"); - lifetime.start(0.2); + lifetime.start(0.2f); dying = true; } else remove_me();