X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=b1afc2d729e91572cacb97f1a6f6bcae11a536bf;hb=4c9b57d29e67f9db5605f378549b07f670baa837;hp=88340904153f402692a773d982e6c6eb26cf3531;hpb=1d613f782e21f55f915b6e5fa808e7435896461a;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 883409041..b1afc2d72 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,17 +1,37 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "jumpy.h" +#include "jumpy.hpp" static const float JUMPSPEED=600; -static const float JUMPY_MID_TOLERANCE=8; +static const float JUMPY_MID_TOLERANCE=4; static const float JUMPY_LOW_TOLERANCE=2; Jumpy::Jumpy(const lisp::Lisp& reader) + : groundhit_pos_set(false) { reader.get("x", start_position.x); reader.get("y", start_position.y); bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("jumpy"); + sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite"); } void @@ -42,8 +62,15 @@ Jumpy::hit(const CollisionHit& chit) { // hit floor? if(chit.normal.y < -.5) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + physic.set_velocity_y(JUMPSPEED); - SoundManager::get()->play_sound(IDToSound(SND_SKID)); + // TODO create a nice sound for this... + //sound_manager->play("sounds/skid.wav"); } else if(chit.normal.y < .5) { // bumped on roof physic.set_velocity_y(0); } @@ -52,20 +79,29 @@ Jumpy::hit(const CollisionHit& chit) } void -Jumpy::active_action(float elapsed_time) +Jumpy::active_update(float elapsed_time) { - BadGuy::active_action(elapsed_time); + BadGuy::active_update(elapsed_time); - dir = Sector::current()->player->get_pos().x > get_pos().x - ? RIGHT : LEFT; - //FIXME: add middle and up here + Player* player = this->get_nearest_player(); + if (player) + { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + + if (!groundhit_pos_set) + { + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + return; + } - if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) ) + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); - else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) ) - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); else - sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); } IMPLEMENT_FACTORY(Jumpy, "jumpy")