X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=ad63c49a23be1471d5414a09592f9cf0a7b09d98;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=4059219a3e14e76b750d018ba407be3f2e37a142;hpb=7bbb0ef907ebec48718560425a0147b31307f7fd;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 4059219a3..ad63c49a2 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,34 +1,42 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "jumpy.h" +#include "badguy/jumpy.hpp" -static const float JUMPSPEED=600; -static const float JUMPY_MID_TOLERANCE=8; +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" + +static const float JUMPSPEED=-600; +static const float JUMPY_MID_TOLERANCE=4; static const float JUMPY_LOW_TOLERANCE=2; -Jumpy::Jumpy(const lisp::Lisp& reader) +Jumpy::Jumpy(const Reader& reader) : + BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), + pos_groundhit(), + groundhit_pos_set(false) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("jumpy"); + // TODO create a nice sound for this... + //sound_manager->preload("sounds/skid.wav"); } void -Jumpy::write(lisp::Writer& writer) -{ - writer.start_list("jumpy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("jumpy"); -} - -HitResponse -Jumpy::collision_solid(GameObject& , const CollisionHit& chit) +Jumpy::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -40,10 +48,17 @@ Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) HitResponse Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(chit.normal.y < -.5) { - physic.set_velocity_y(JUMPSPEED); - } else if(chit.normal.y < .5) { // bumped on roof + if(chit.bottom) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + + physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPSPEED); + // TODO create a nice sound for this... + //sound_manager->play("sounds/skid.wav"); + } else if(chit.top) { physic.set_velocity_y(0); } @@ -51,20 +66,48 @@ Jumpy::hit(const CollisionHit& chit) } void -Jumpy::active_action(float elapsed_time) +Jumpy::active_update(float elapsed_time) { - BadGuy::active_action(elapsed_time); - - dir = Sector::current()->player->get_pos().x > get_pos().x - ? RIGHT : LEFT; - //FIXME: add middle and up here - - if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) ) + BadGuy::active_update(elapsed_time); + + if(frozen) + return; + + Player* player = this->get_nearest_player(); + if (player) + { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + + if (!groundhit_pos_set) + { sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); - else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) ) - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); - else + return; + } + + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); +} + +void +Jumpy::freeze() +{ + BadGuy::freeze(); + physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y())); + sprite->set_action(dir == LEFT ? "left-iced" : "right-iced"); } -IMPLEMENT_FACTORY(Jumpy, "jumpy") +bool +Jumpy::is_freezable() const +{ + return true; +} + +IMPLEMENT_FACTORY(Jumpy, "jumpy"); + +/* EOF */