X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=7486ffd754ce7da410acd9d39c6d1918184a1293;hb=91bdd7025597eabbaecf40cff6062d753ca25f76;hp=4d32164aca92a92df4444e5e570e7e7ebf8a9f04;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 4d32164ac..7486ffd75 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,10 +1,32 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include #include "jumpy.h" static const float JUMPSPEED=600; +static const float JUMPY_MID_TOLERANCE=4; +static const float JUMPY_LOW_TOLERANCE=2; Jumpy::Jumpy(const lisp::Lisp& reader) + : groundhit_pos_set(false) { reader.get("x", start_position.x); reader.get("y", start_position.y); @@ -40,7 +62,15 @@ Jumpy::hit(const CollisionHit& chit) { // hit floor? if(chit.normal.y < -.5) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + physic.set_velocity_y(JUMPSPEED); + // TODO create a nice sound for this... + //sound_manager->play_sound("skid"); } else if(chit.normal.y < .5) { // bumped on roof physic.set_velocity_y(0); } @@ -55,8 +85,14 @@ Jumpy::active_action(float elapsed_time) dir = Sector::current()->player->get_pos().x > get_pos().x ? RIGHT : LEFT; - //FIXME: add middle and up here - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); + + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); } IMPLEMENT_FACTORY(Jumpy, "jumpy")