X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=34bf15d1f8fcd98959d5d33592af63106a5ac87d;hb=864c93e01ec366f730b3ebad08d5c52d6a9363b6;hp=f7abad908d2da94516f9e0c4a163cdecff1388c0;hpb=a705cb038b55f5d7634c646c134abaa7d16aee2b;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index f7abad908..34bf15d1f 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,38 +1,92 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "jumpy.h" static const float JUMPSPEED=600; +static const float JUMPY_MID_TOLERANCE=8; +static const float JUMPY_LOW_TOLERANCE=2; -Jumpy::Jumpy(LispReader& reader) +Jumpy::Jumpy(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); + reader.get("x", start_position.x); + reader.get("y", start_position.y); bbox.set_size(31.8, 31.8); sprite = sprite_manager->create("jumpy"); } void -Jumpy::write(LispWriter& writer) +Jumpy::write(lisp::Writer& writer) { writer.start_list("jumpy"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.end_list("jumpy"); } HitResponse -Jumpy::collision_solid(GameObject& , const CollisionHit& hit) +Jumpy::collision_solid(GameObject& , const CollisionHit& chit) +{ + return hit(chit); +} + +HitResponse +Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) +{ + return hit(chit); +} + +HitResponse +Jumpy::hit(const CollisionHit& chit) { // hit floor? - if(hit.normal.y < -.5) { + if(chit.normal.y < -.5) { physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y < .5) { // bumped on roof + // TODO create a nice sound for this... + //sound_manager->play_sound("skid"); + } else if(chit.normal.y < .5) { // bumped on roof physic.set_velocity_y(0); } return CONTINUE; } +void +Jumpy::active_action(float elapsed_time) +{ + BadGuy::active_action(elapsed_time); + + dir = Sector::current()->player->get_pos().x > get_pos().x + ? RIGHT : LEFT; + //FIXME: add middle and up here + + if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); + else + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); +} + +IMPLEMENT_FACTORY(Jumpy, "jumpy")