X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=34bf15d1f8fcd98959d5d33592af63106a5ac87d;hb=147634cda2b097cf34753268ef83849fce379292;hp=779d81e90801ef0b223f8ace7752e87b0c1557a3;hpb=58bf708dc9f036b2c7d8d3edfdbfa62f0da3481a;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 779d81e90..34bf15d1f 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,8 +1,30 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "jumpy.h" static const float JUMPSPEED=600; +static const float JUMPY_MID_TOLERANCE=8; +static const float JUMPY_LOW_TOLERANCE=2; Jumpy::Jumpy(const lisp::Lisp& reader) { @@ -41,6 +63,8 @@ Jumpy::hit(const CollisionHit& chit) // hit floor? if(chit.normal.y < -.5) { physic.set_velocity_y(JUMPSPEED); + // TODO create a nice sound for this... + //sound_manager->play_sound("skid"); } else if(chit.normal.y < .5) { // bumped on roof physic.set_velocity_y(0); } @@ -56,5 +80,13 @@ Jumpy::active_action(float elapsed_time) dir = Sector::current()->player->get_pos().x > get_pos().x ? RIGHT : LEFT; //FIXME: add middle and up here - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); + + if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); + else + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); } + +IMPLEMENT_FACTORY(Jumpy, "jumpy")