X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=20b3f51364b59f7f96a811b76c02e24a6aeb4109;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=4ac9960f0d362298a53310d59ebf3ca5564e5e54;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 4ac9960f0..20b3f5136 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,38 +1,121 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "jumpy.h" +#include "jumpy.hpp" -static const float JUMPSPEED=600; +static const float JUMPSPEED=-600; +static const float JUMPY_MID_TOLERANCE=4; +static const float JUMPY_LOW_TOLERANCE=2; -Jumpy::Jumpy(LispReader& reader) +Jumpy::Jumpy(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), groundhit_pos_set(false) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); - sprite = sprite_manager->create("jumpy"); + // TODO create a nice sound for this... + //sound_manager->preload("sounds/skid.wav"); } void -Jumpy::write(LispWriter& writer) +Jumpy::write(lisp::Writer& writer) { writer.start_list("jumpy"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.end_list("jumpy"); } +void +Jumpy::collision_solid(const CollisionHit& chit) +{ + hit(chit); +} + +HitResponse +Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) +{ + return hit(chit); +} + HitResponse -Jumpy::collision_solid(GameObject& other, const CollisionHit& hit) +Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(hit.normal.y < -.5) { - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y < .5) { // bumped on roof + if(chit.bottom) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + + physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPSPEED); + // TODO create a nice sound for this... + //sound_manager->play("sounds/skid.wav"); + } else if(chit.top) { physic.set_velocity_y(0); } return CONTINUE; } +void +Jumpy::active_update(float elapsed_time) +{ + BadGuy::active_update(elapsed_time); + + if(frozen) + return; + + Player* player = this->get_nearest_player(); + if (player) + { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + + if (!groundhit_pos_set) + { + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + return; + } + + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); +} + +void +Jumpy::freeze() +{ + BadGuy::freeze(); + physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y())); + sprite->set_action(dir == LEFT ? "left-iced" : "right-iced"); +} + +bool +Jumpy::is_freezable() const +{ + return true; +} + +IMPLEMENT_FACTORY(Jumpy, "jumpy")