X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=012adaa5c80f5ff945eaefcae09d3bb38adb03ca;hb=4a486d92343d1824b311c234e9321e08f280fe68;hp=b1afc2d729e91572cacb97f1a6f6bcae11a536bf;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index b1afc2d72..012adaa5c 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -21,17 +21,13 @@ #include "jumpy.hpp" -static const float JUMPSPEED=600; +static const float JUMPSPEED=-600; static const float JUMPY_MID_TOLERANCE=4; static const float JUMPY_LOW_TOLERANCE=2; Jumpy::Jumpy(const lisp::Lisp& reader) - : groundhit_pos_set(false) + : BadGuy(reader, "images/creatures/jumpy/jumpy.sprite"), groundhit_pos_set(false) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite"); } void @@ -45,10 +41,10 @@ Jumpy::write(lisp::Writer& writer) writer.end_list("jumpy"); } -HitResponse -Jumpy::collision_solid(GameObject& , const CollisionHit& chit) +void +Jumpy::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -60,18 +56,17 @@ Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) HitResponse Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(chit.normal.y < -.5) { + if(chit.bottom) { if (!groundhit_pos_set) { pos_groundhit = get_pos(); groundhit_pos_set = true; } - + physic.set_velocity_y(JUMPSPEED); // TODO create a nice sound for this... //sound_manager->play("sounds/skid.wav"); - } else if(chit.normal.y < .5) { // bumped on roof + } else if(chit.top) { physic.set_velocity_y(0); } @@ -82,19 +77,19 @@ void Jumpy::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); - + Player* player = this->get_nearest_player(); if (player) { dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; } - + if (!groundhit_pos_set) { sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); return; } - + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) sprite->set_action(dir == LEFT ? "left-up" : "right-up"); else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&