X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=012adaa5c80f5ff945eaefcae09d3bb38adb03ca;hb=4a486d92343d1824b311c234e9321e08f280fe68;hp=4059219a3e14e76b750d018ba407be3f2e37a142;hpb=7bbb0ef907ebec48718560425a0147b31307f7fd;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 4059219a3..012adaa5c 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,17 +1,33 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "jumpy.h" +#include "jumpy.hpp" -static const float JUMPSPEED=600; -static const float JUMPY_MID_TOLERANCE=8; +static const float JUMPSPEED=-600; +static const float JUMPY_MID_TOLERANCE=4; static const float JUMPY_LOW_TOLERANCE=2; Jumpy::Jumpy(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/jumpy/jumpy.sprite"), groundhit_pos_set(false) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("jumpy"); } void @@ -25,10 +41,10 @@ Jumpy::write(lisp::Writer& writer) writer.end_list("jumpy"); } -HitResponse -Jumpy::collision_solid(GameObject& , const CollisionHit& chit) +void +Jumpy::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -40,10 +56,17 @@ Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) HitResponse Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(chit.normal.y < -.5) { + if(chit.bottom) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + physic.set_velocity_y(JUMPSPEED); - } else if(chit.normal.y < .5) { // bumped on roof + // TODO create a nice sound for this... + //sound_manager->play("sounds/skid.wav"); + } else if(chit.top) { physic.set_velocity_y(0); } @@ -51,20 +74,29 @@ Jumpy::hit(const CollisionHit& chit) } void -Jumpy::active_action(float elapsed_time) +Jumpy::active_update(float elapsed_time) { - BadGuy::active_action(elapsed_time); - - dir = Sector::current()->player->get_pos().x > get_pos().x - ? RIGHT : LEFT; - //FIXME: add middle and up here - - if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) ) + BadGuy::active_update(elapsed_time); + + Player* player = this->get_nearest_player(); + if (player) + { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + + if (!groundhit_pos_set) + { sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); - else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) ) - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); - else + return; + } + + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); } IMPLEMENT_FACTORY(Jumpy, "jumpy")