X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=012adaa5c80f5ff945eaefcae09d3bb38adb03ca;hb=4a486d92343d1824b311c234e9321e08f280fe68;hp=02ceeb1bb08e4f174c85379598cd6862a6940353;hpb=36afad72b6c66d4619372892f589a4131afed638;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 02ceeb1bb..012adaa5c 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -41,10 +41,10 @@ Jumpy::write(lisp::Writer& writer) writer.end_list("jumpy"); } -HitResponse -Jumpy::collision_solid(GameObject& , const CollisionHit& chit) +void +Jumpy::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -56,18 +56,17 @@ Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) HitResponse Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(chit.normal.y < -.5) { + if(chit.bottom) { if (!groundhit_pos_set) { pos_groundhit = get_pos(); groundhit_pos_set = true; } - + physic.set_velocity_y(JUMPSPEED); // TODO create a nice sound for this... //sound_manager->play("sounds/skid.wav"); - } else if(chit.normal.y < .5) { // bumped on roof + } else if(chit.top) { physic.set_velocity_y(0); } @@ -78,19 +77,19 @@ void Jumpy::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); - + Player* player = this->get_nearest_player(); if (player) { dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; } - + if (!groundhit_pos_set) { sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); return; } - + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) sprite->set_action(dir == LEFT ? "left-up" : "right-up"); else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&