X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fflame.cpp;h=9acd1c64a1243f9a32eb5292db86b20732685eed;hb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;hp=cd60f20ea05ecbcc7cb48032e42648df3c9082ce;hpb=0676f7c09ab0d99e5b6a3bf74b9e2b62aaa885d4;p=supertux.git diff --git a/src/badguy/flame.cpp b/src/badguy/flame.cpp index cd60f20ea..9acd1c64a 100644 --- a/src/badguy/flame.cpp +++ b/src/badguy/flame.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,28 +12,27 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "flame.h" +#include "flame.hpp" +#include "log.hpp" + +static const std::string SOUNDFILE = "sounds/flame.wav"; Flame::Flame(const lisp::Lisp& reader) - : angle(0), radius(100), speed(2) + : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); reader.get("radius", radius); reader.get("speed", speed); bbox.set_pos(Vector(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius)); - bbox.set_size(32, 32); - sprite = sprite_manager->create("flame"); countMe = false; + sound_manager->preload(SOUNDFILE); } void @@ -56,6 +55,27 @@ Flame::active_update(float elapsed_time) Vector newpos(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius); movement = newpos - get_pos(); + + sound_source->set_position(get_pos()); +} + +void +Flame::activate() +{ + set_group(COLGROUP_TOUCHABLE); + + sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); + sound_source->set_position(get_pos()); + sound_source->set_looping(true); + sound_source->set_gain(2.0); + sound_source->set_reference_distance(32); + sound_source->play(); +} + +void +Flame::deactivate() +{ + sound_source.reset(); } void