X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fflame.cpp;h=9acd1c64a1243f9a32eb5292db86b20732685eed;hb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;hp=c88e11867a06c1eb17884d9fbc0a1ef3178573b6;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/flame.cpp b/src/badguy/flame.cpp index c88e11867..9acd1c64a 100644 --- a/src/badguy/flame.cpp +++ b/src/badguy/flame.cpp @@ -22,23 +22,17 @@ #include "flame.hpp" #include "log.hpp" +static const std::string SOUNDFILE = "sounds/flame.wav"; + Flame::Flame(const lisp::Lisp& reader) - : angle(0), radius(100), speed(2), source(0) + : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); reader.get("radius", radius); reader.get("speed", speed); bbox.set_pos(Vector(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius)); - sprite = sprite_manager->create("images/creatures/flame/flame.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); countMe = false; - layer = LAYER_FLOATINGOBJECTS; -} - -Flame::~Flame() -{ + sound_manager->preload(SOUNDFILE); } void @@ -62,8 +56,7 @@ Flame::active_update(float elapsed_time) start_position.y + sin(angle) * radius); movement = newpos - get_pos(); - if (sound_manager->is_sound_enabled()) - source->set_position(get_pos()); + sound_source->set_position(get_pos()); } void @@ -71,25 +64,18 @@ Flame::activate() { set_group(COLGROUP_TOUCHABLE); - if (!sound_manager->is_sound_enabled()) - return; - - source.reset(sound_manager->create_sound_source("sounds/flame.wav")); - if(source.get() == NULL) { - log_warning << "Couldn't start flame sound" << std::endl; - return; - } - source->set_position(get_pos()); - source->set_looping(true); - source->set_gain(2.0); - source->set_reference_distance(32); - source->play(); + sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); + sound_source->set_position(get_pos()); + sound_source->set_looping(true); + sound_source->set_gain(2.0); + sound_source->set_reference_distance(32); + sound_source->play(); } void Flame::deactivate() { - source.release(); + sound_source.reset(); } void