X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fflame.cpp;h=0de567db2ab98a986501963ac543e5d763dfac71;hb=2d1bc69993923150eb701d3cacb917ab4e23d5ef;hp=c4097d66a496ea3b3f063574da1ff87f269750d8;hpb=77d6c22146b06e5737b905795c8d7aab3f146527;p=supertux.git diff --git a/src/badguy/flame.cpp b/src/badguy/flame.cpp index c4097d66a..0de567db2 100644 --- a/src/badguy/flame.cpp +++ b/src/badguy/flame.cpp @@ -22,23 +22,19 @@ #include "flame.hpp" #include "log.hpp" +static const std::string SOUNDFILE = "sounds/flame.wav"; + Flame::Flame(const lisp::Lisp& reader) - : angle(0), radius(100), speed(2), source(0) + : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); reader.get("radius", radius); reader.get("speed", speed); bbox.set_pos(Vector(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius)); - bbox.set_size(32, 32); - sprite = sprite_manager->create("images/creatures/flame/flame.sprite"); countMe = false; - layer = LAYER_FLOATINGOBJECTS; -} + sound_manager->preload(SOUNDFILE); -Flame::~Flame() -{ + set_colgroup_active(COLGROUP_TOUCHABLE); } void @@ -46,10 +42,10 @@ Flame::write(lisp::Writer& writer) { writer.start_list("flame"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("radius", radius); - writer.write_float("speed", speed); + writer.write("x", start_position.x); + writer.write("y", start_position.y); + writer.write("radius", radius); + writer.write("speed", speed); writer.end_list("flame"); } @@ -57,39 +53,29 @@ Flame::write(lisp::Writer& writer) void Flame::active_update(float elapsed_time) { - angle = fmodf(angle + elapsed_time * speed, 2*M_PI); + angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); Vector newpos(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius); movement = newpos - get_pos(); - if (sound_manager->is_sound_enabled()) - source->set_position(get_pos()); + sound_source->set_position(get_pos()); } void Flame::activate() { - set_group(COLGROUP_TOUCHABLE); - - if (!sound_manager->is_sound_enabled()) - return; - - source.reset(sound_manager->create_sound_source("sounds/flame.wav")); - if(source.get() == NULL) { - log_warning << "Couldn't start flame sound" << std::endl; - return; - } - source->set_position(get_pos()); - source->set_looping(true); - source->set_gain(2.0); - source->set_reference_distance(32); - source->play(); + sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); + sound_source->set_position(get_pos()); + sound_source->set_looping(true); + sound_source->set_gain(2.0); + sound_source->set_reference_distance(32); + sound_source->play(); } void Flame::deactivate() { - source.release(); + sound_source.reset(); } void @@ -98,4 +84,3 @@ Flame::kill_fall() } IMPLEMENT_FACTORY(Flame, "flame") -