X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Ffish.hpp;h=eb58db4262c0a365c9461a9d82d1e35084fae792;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=f7225f87dedcc4bc85cc4f6e64c1c4bab17e2cd0;hpb=ffbbf81cd3322cccc9873b433f46edb1cfbf9f4d;p=supertux.git diff --git a/src/badguy/fish.hpp b/src/badguy/fish.hpp index f7225f87d..eb58db426 100644 --- a/src/badguy/fish.hpp +++ b/src/badguy/fish.hpp @@ -1,48 +1,51 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef __FISH_H__ -#define __FISH_H__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_BADGUY_FISH_HPP +#define HEADER_SUPERTUX_BADGUY_FISH_HPP -#include "badguy.hpp" +#include "badguy/badguy.hpp" class Fish : public BadGuy { public: - Fish(const lisp::Lisp& ); - Fish(float x, float y); + Fish(const Reader& ); + Fish(const Vector& pos); void draw(DrawingContext& context); - HitResponse collision_solid(GameObject& , const CollisionHit& ); + void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& , const CollisionHit& ); void collision_tile(uint32_t tile_attributes); - void write(lisp::Writer& ); void active_update(float); + void freeze(); + void unfreeze(); + bool is_freezable() const; + private: HitResponse hit(const CollisionHit& ); void start_waiting(); void jump(); - + Timer waiting; + float stop_y; /**< y-coordinate to stop at */ }; #endif + +/* EOF */