X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Ffish.cpp;h=8ff95bbf712351782a6a977fdf85c2c86e0e8ef4;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=5ac6d39bf174132458b66661ed93674d1e053353;hpb=ffbbf81cd3322cccc9873b433f46edb1cfbf9f4d;p=supertux.git diff --git a/src/badguy/fish.cpp b/src/badguy/fish.cpp index 5ac6d39bf..8ff95bbf7 100644 --- a/src/badguy/fish.cpp +++ b/src/badguy/fish.cpp @@ -1,64 +1,48 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include +// along with this program. If not, see . + +#include "badguy/fish.hpp" -#include "fish.hpp" -#include "tile.hpp" -#include "object/tilemap.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/tile.hpp" -static const float FISH_JUMP_POWER = 600; +static const float FISH_JUMP_POWER = -600; static const float FISH_WAIT_TIME = 1; -Fish::Fish(const lisp::Lisp& reader) +Fish::Fish(const Reader& reader) : + BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), + waiting(), + stop_y(0) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/fish/fish.sprite"); physic.enable_gravity(true); } -Fish::Fish(float pos_x, float pos_y) +Fish::Fish(const Vector& pos) : + BadGuy(pos, "images/creatures/fish/fish.sprite", LAYER_TILES-1), + waiting(), + stop_y(0) { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/fish/fish.sprite"); physic.enable_gravity(true); } void -Fish::write(lisp::Writer& writer) -{ - writer.start_list("fish"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("fish"); -} - -HitResponse -Fish::collision_solid(GameObject& , const CollisionHit& chit) +Fish::collision_solid(const CollisionHit& chit) { - return hit(chit); + hit(chit); } HitResponse @@ -73,13 +57,19 @@ Fish::draw(DrawingContext& context) if(waiting.started()) return; - BadGuy::draw(context); + if (get_state() == STATE_FALLING) { + sprite->set_action("down"); + sprite->draw(context, get_pos(), layer); + } + else if (get_state() == STATE_ACTIVE) { + sprite->draw(context, get_pos(), layer); + } } HitResponse -Fish::hit(const CollisionHit& chit) +Fish::hit(const CollisionHit& hit) { - if(chit.normal.y < .5) { // hit ceiling + if(hit.top) { physic.set_velocity_y(0); } @@ -89,9 +79,18 @@ Fish::hit(const CollisionHit& chit) void Fish::collision_tile(uint32_t tile_attributes) { - if(tile_attributes & Tile::WATER) { - start_waiting(); - movement = Vector(0, 0); + if ((tile_attributes & Tile::WATER) && (physic.get_velocity_y() >= 0)) { + + // initialize stop position if uninitialized + if (stop_y == 0) stop_y = get_pos().y + get_bbox().get_height(); + + // stop when we have reached the stop position + if (get_pos().y >= stop_y) { + if(!frozen) + start_waiting(); + movement = Vector(0, 0); + } + } } @@ -104,10 +103,11 @@ Fish::active_update(float elapsed_time) if(waiting.check()) { jump(); } - + // set sprite - sprite->set_action(physic.get_velocity_y() > 0 ? "normal" : "down"); - + if(!frozen) + sprite->set_action(physic.get_velocity_y() < 0 ? "normal" : "down"); + // we can't afford flying out of the tilemap, 'cause the engine would remove us. if ((get_pos().y - 31.8) < 0) // too high, let us fall { @@ -120,7 +120,7 @@ void Fish::start_waiting() { waiting.start(FISH_WAIT_TIME); - set_group(COLGROUP_DISABLED); + set_colgroup_active(COLGROUP_DISABLED); physic.enable_gravity(false); physic.set_velocity_y(0); } @@ -130,7 +130,30 @@ Fish::jump() { physic.set_velocity_y(FISH_JUMP_POWER); physic.enable_gravity(true); - set_group(COLGROUP_MOVING); + set_colgroup_active(COLGROUP_MOVING); } -IMPLEMENT_FACTORY(Fish, "fish") +void +Fish::freeze() +{ + BadGuy::freeze(); + sprite->set_action(physic.get_velocity_y() < 0 ? "iced" : "iced-down"); + waiting.stop(); +} + +void +Fish::unfreeze() +{ // does this happen at all? (or do fishes die when they fall frozen?) + BadGuy::unfreeze(); + start_waiting(); +} + +bool +Fish::is_freezable() const +{ + return true; +} + +IMPLEMENT_FACTORY(Fish, "fish"); + +/* EOF */