X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=f3445b3f7c921bd9626f27ab6622b94fdf9e1a6d;hb=2fd963388c2dae6a30f82c99b679a73e8bc5917d;hp=953a3213794bcae020c94109992a3f8f9c5e7bc4;hpb=55a19b5e43db960fc04773eb7f22edd86eac0e6c;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 953a32137..f3445b3f7 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -3,26 +3,27 @@ #include "dispenser.h" #include "badguy/bouncing_snowball.h" #include "badguy/snowball.h" +#include "badguy/mrbomb.h" +#include "badguy/mriceblock.h" - -Dispenser::Dispenser(LispReader& reader) +Dispenser::Dispenser(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - reader.read_float("cycle", cycle); - reader.read_string("badguy", badguy); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + reader.get("cycle", cycle); + reader.get("badguy", badguy); bbox.set_size(32, 32); sprite = sprite_manager->create("dispenser"); sprite->set_action("working"); } void -Dispenser::write(LispWriter& writer) +Dispenser::write(lisp::Writer& writer) { writer.start_list("dispenser"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.write_float("cycle", cycle); writer.write_string("badguy", badguy); @@ -49,9 +50,9 @@ Dispenser::collision_squished(Player& player) void Dispenser::active_action(float ) { - if (dispense_timer.check()) { - launch_badguy(); - } + if (dispense_timer.check()) { + launch_badguy(); + } } HitResponse @@ -69,20 +70,25 @@ Dispenser::collision_solid(GameObject& , const CollisionHit& hit) } //TODO: Add launching velocity to badguys -// Add more badguys and randomizer +// Add randomizer // Clean up stuff I copied without understanding what it does :) -// Stop dispensing when game is paused +// Stop dispensing when game is paused (timer related problem) // Lots-O-Stuff (tm) void Dispenser::launch_badguy() { - //FIXME: Does is_offscreen() work right here? - if (!is_offscreen()) { + //FIXME: Does is_offscreen() work right here? + if (!is_offscreen()) { if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x-2, get_pos().y)); + Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir)); else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x-2, get_pos().y, dir)); + Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir)); + else if (badguy == "mrbomb") + Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir)); + else if (badguy == "mriceblock") + Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir)); else if (badguy == "random") - {} - } + {} + } } +