X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=d7c7b4eaf0d68a795f9dfb57f3f872caae82fb2e;hb=1a36ad149a4ee89a601d523878d168ed3b68ae62;hp=613f06ec3eeb3661e5320760de5e99c9591bd2a5;hpb=13cda6b24b2d8c7ea53d0fbe44dd8fc6aa8cbbec;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 613f06ec3..d7c7b4eaf 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -20,30 +20,41 @@ #include #include "dispenser.hpp" -#include "badguy/bouncing_snowball.hpp" -#include "badguy/snowball.hpp" -#include "badguy/mrbomb.hpp" -#include "badguy/mriceblock.hpp" -#include "badguy/mrrocket.hpp" -#include "badguy/poisonivy.hpp" -#include "badguy/snail.hpp" -#include "badguy/skullyhop.hpp" +#include "object/bullet.hpp" #include "random_generator.hpp" Dispenser::Dispenser(const lisp::Lisp& reader) : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite") { + set_colgroup_active(COLGROUP_MOVING_STATIC); + sound_manager->preload("sounds/squish.wav"); reader.get("cycle", cycle); - reader.get("badguy", badguy); + reader.get_vector("badguy", badguys); + random = false; // default + reader.get("random", random); + type = "dropper"; //default + reader.get("type", type); + next_badguy = 0; autotarget = false; swivel = false; - if (badguy == "mrrocket") { - sprite->set_action(dir == LEFT ? "working-left" : "working-right"); - if( start_dir == AUTO ){ + broken = false; + + if (badguys.size() <= 0) + throw std::runtime_error("No badguys in dispenser."); + + if (type == "rocket-launcher") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. + + if (start_dir == AUTO) { autotarget = true; - } + } + } else if (type == "cannon") { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); } - else {sprite->set_action("dropper");} + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); countMe = false; } @@ -56,7 +67,9 @@ Dispenser::write(lisp::Writer& writer) writer.write_float("x", start_position.x); writer.write_float("y", start_position.y); writer.write_float("cycle", cycle); - writer.write_string("badguy", badguy); + writer.write_bool("random", random); + writer.write_string("type", type); + writer.write_string_vector("badguy", badguys); writer.end_list("dispenser"); } @@ -64,10 +77,15 @@ Dispenser::write(lisp::Writer& writer) void Dispenser::activate() { - if(frozen) + if( broken ){ return; - if (badguy == "mrrocket") { - sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } } dispense_timer.start(cycle, true); launch_badguy(); @@ -83,15 +101,49 @@ Dispenser::deactivate() bool Dispenser::collision_squished(GameObject& object) { - //TODO: Should it act like a normal tile when killed? + //Cannon launching MrRocket can be broken by jumping on it + //other dispencers are not that fragile. + if (broken || type != "rocket-launcher") { + return false; + } + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - kill_squished(object); + if (player){ + player->bounce(*this); + } + sound_manager->play("sounds/squish.wav", get_pos()); + broken = true; return true; } +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); + } + + return FORCE_MOVE; +} + + void Dispenser::active_update(float ) { @@ -120,41 +172,43 @@ Dispenser::active_update(float ) } } -// Add themed randomizer void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { - if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "snail") - Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mrrocket") { - Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));} - else if (badguy == "poisonivy") - Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "skullyhop") - Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); - else if (badguy == "random") - { - switch (systemRandom.rand(7)) - { - case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break; + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } + + if (badguys.size() > 1) { + if (random) { + next_badguy = systemRandom.rand(badguys.size()); + } + else { + next_badguy++; + + if (next_badguy >= badguys.size()) + next_badguy = 0; } } + + std::string badguy = badguys[next_badguy]; + GameObject* badguy_object = NULL; + + if (type == "dropper") + badguy_object = create_badguy_object(badguy, Vector(get_pos().x, get_pos().y+32), launchdir); + else if (type == "cannon") + badguy_object = create_badguy_object(badguy, Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y), launchdir); + else if (type == "rocket-launcher") + badguy_object = create_badguy_object(badguy, Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y), launchdir); + + if (badguy_object) + Sector::current()->add_object(badguy_object); } }