X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=33bd1c9b76117d6adb5415e881ea194f2a7b08e6;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=84f7e2a0418d2259becba4561ed6747c39d2de17;hpb=3f1a54cc4a2b8deb8ebb31061a00ffcec5fb3169;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 84f7e2a04..33bd1c9b7 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -2,25 +2,34 @@ #include "dispenser.h" #include "badguy/bouncing_snowball.h" +#include "badguy/snowball.h" +#include "badguy/mrbomb.h" +#include "badguy/mriceblock.h" +#include "badguy/mrrocket.h" +#include "badguy/poisonivy.h" -#define DISPENSE_TIME 3 - -Dispenser::Dispenser(LispReader& reader) +Dispenser::Dispenser(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - reader.read_string("badguy", badguy); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + reader.get("cycle", cycle); + reader.get("badguy", badguy); bbox.set_size(32, 32); - sprite = sprite_manager->create("snowball"); + sprite = sprite_manager->create("dispenser"); + if (badguy == "mrrocket") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + else {sprite->set_action("dropper");} } void -Dispenser::write(LispWriter& writer) +Dispenser::write(lisp::Writer& writer) { writer.start_list("dispenser"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); + writer.write_float("cycle", cycle); writer.write_string("badguy", badguy); writer.end_list("dispenser"); @@ -28,36 +37,63 @@ Dispenser::write(LispWriter& writer) void Dispenser::activate() -{ - dispense_timer.start(DISPENSE_TIME, true); +{ + dispense_timer.start(cycle, true); + launch_badguy(); } bool Dispenser::collision_squished(Player& player) { - remove_me(); + //TODO: Should it act like a normal tile when killed? + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); + dispense_timer.start(0); player.bounce(*this); + kill_squished(player); return true; } void -Dispenser::active_action(float elapsed_time) +Dispenser::active_action(float ) { - if (dispense_timer.check()) { - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y)); - } + if (dispense_timer.check()) { + launch_badguy(); + } } -HitResponse -Dispenser::collision_solid(GameObject& , const CollisionHit& hit) +//TODO: Add launching velocity to certain badguys +// Add themed randomizer +// Fix initial direction (everyone but MrRocket walks the wrong direction) +void +Dispenser::launch_badguy() { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + //FIXME: Does is_offscreen() work right here? + if (!is_offscreen()) { + if (badguy == "snowball") + Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "bouncingsnowball") + Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "mrbomb") + Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "mriceblock") + Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "mrrocket") { + int offset = (dir == LEFT ? -32 : 32); + Sector::current()->add_object(new MrRocket(get_pos().x+offset, get_pos().y, dir));} + else if (badguy == "poisonivy") + Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "random") + { + switch (rand()%5) + { + case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break; + case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break; + case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; + case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; + case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break; + } + } } - - return CONTINUE; } + +IMPLEMENT_FACTORY(Dispenser, "dispenser")