X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=33bd1c9b76117d6adb5415e881ea194f2a7b08e6;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=5f18cc77ba5122b2715a58efe0c207e3d7242be2;hpb=ef57479f613b900b73eba8e8f4d026aae0de25cc;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 5f18cc77b..33bd1c9b7 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -5,6 +5,8 @@ #include "badguy/snowball.h" #include "badguy/mrbomb.h" #include "badguy/mriceblock.h" +#include "badguy/mrrocket.h" +#include "badguy/poisonivy.h" Dispenser::Dispenser(const lisp::Lisp& reader) { @@ -14,7 +16,10 @@ Dispenser::Dispenser(const lisp::Lisp& reader) reader.get("badguy", badguy); bbox.set_size(32, 32); sprite = sprite_manager->create("dispenser"); - sprite->set_action("working"); + if (badguy == "mrrocket") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + else {sprite->set_action("dropper");} } void @@ -22,8 +27,8 @@ Dispenser::write(lisp::Writer& writer) { writer.start_list("dispenser"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.write_float("cycle", cycle); writer.write_string("badguy", badguy); @@ -40,10 +45,11 @@ Dispenser::activate() bool Dispenser::collision_squished(Player& player) { - //FIXME: Should act like a normal tile when killed - sprite->set_action("broken"); + //TODO: Should it act like a normal tile when killed? + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); player.bounce(*this); + kill_squished(player); return true; } @@ -55,40 +61,39 @@ Dispenser::active_action(float ) } } -HitResponse -Dispenser::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -//TODO: Add launching velocity to badguys -// Add randomizer -// Clean up stuff I copied without understanding what it does :) -// Stop dispensing when game is paused (timer related problem) -// Lots-O-Stuff (tm) +//TODO: Add launching velocity to certain badguys +// Add themed randomizer +// Fix initial direction (everyone but MrRocket walks the wrong direction) void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "mrrocket") { + int offset = (dir == LEFT ? -32 : 32); + Sector::current()->add_object(new MrRocket(get_pos().x+offset, get_pos().y, dir));} + else if (badguy == "poisonivy") + Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); else if (badguy == "random") - {} + { + switch (rand()%5) + { + case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break; + case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break; + case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; + case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; + case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break; + } + } } } +IMPLEMENT_FACTORY(Dispenser, "dispenser")