X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=33bd1c9b76117d6adb5415e881ea194f2a7b08e6;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=2ff06b83c5d6638abc54ac04968e933fccb23c65;hpb=bb5bf44283e1ca2a3cc306f557cef5dbc8c20a22;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 2ff06b83c..33bd1c9b7 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -6,6 +6,7 @@ #include "badguy/mrbomb.h" #include "badguy/mriceblock.h" #include "badguy/mrrocket.h" +#include "badguy/poisonivy.h" Dispenser::Dispenser(const lisp::Lisp& reader) { @@ -15,7 +16,10 @@ Dispenser::Dispenser(const lisp::Lisp& reader) reader.get("badguy", badguy); bbox.set_size(32, 32); sprite = sprite_manager->create("dispenser"); - sprite->set_action("working"); + if (badguy == "mrrocket") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + else {sprite->set_action("dropper");} } void @@ -42,7 +46,7 @@ bool Dispenser::collision_squished(Player& player) { //TODO: Should it act like a normal tile when killed? - sprite->set_action("broken"); + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); player.bounce(*this); kill_squished(player); @@ -58,7 +62,8 @@ Dispenser::active_action(float ) } //TODO: Add launching velocity to certain badguys -// Add randomizer (themed to match tileset) +// Add themed randomizer +// Fix initial direction (everyone but MrRocket walks the wrong direction) void Dispenser::launch_badguy() { @@ -72,10 +77,22 @@ Dispenser::launch_badguy() Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); else if (badguy == "mriceblock") Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mrrocket") - Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "mrrocket") { + int offset = (dir == LEFT ? -32 : 32); + Sector::current()->add_object(new MrRocket(get_pos().x+offset, get_pos().y, dir));} + else if (badguy == "poisonivy") + Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); else if (badguy == "random") - {} + { + switch (rand()%5) + { + case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break; + case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break; + case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; + case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; + case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break; + } + } } }