X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=2a9d03e9e05e393682f8b4c6d2a5c7c50828a5b1;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=de9f930a5b3a6a1c48fb1f2d056f6632387a90b5;hpb=e1e5d6003f07e50811e7001f15f1c1c94617437a;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index de9f930a5..2a9d03e9e 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -20,6 +20,7 @@ #include #include "dispenser.hpp" +#include "object/bullet.hpp" #include "badguy/bouncing_snowball.hpp" #include "badguy/snowball.hpp" #include "badguy/mrbomb.hpp" @@ -28,24 +29,31 @@ #include "badguy/poisonivy.hpp" #include "badguy/snail.hpp" #include "badguy/skullyhop.hpp" +#include "badguy/captainsnowball.hpp" +#include "badguy/kamikazesnowball.hpp" #include "random_generator.hpp" Dispenser::Dispenser(const lisp::Lisp& reader) : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite") { - std::string launchdirection = ""; - launchdir = dir; - reader.get("launchdirection", launchdirection); - if( launchdirection == "left" || launchdirection == "LEFT" ) - launchdir = LEFT; - if( launchdirection == "right" || launchdirection == "RIGHT" ) - launchdir = RIGHT; + set_colgroup_active(COLGROUP_MOVING_STATIC); + sound_manager->preload("sounds/squish.wav"); reader.get("cycle", cycle); reader.get("badguy", badguy); + autotarget = false; + swivel = false; + broken = false; if (badguy == "mrrocket") { - sprite->set_action(launchdir == LEFT ? "working-left" : "working-right"); + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. + if( start_dir == AUTO ){ + autotarget = true; + } + } else if ( badguy == "kamikazesnowball" || badguy == "captainsnowball" ) { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); } - else {sprite->set_action("dropper");} bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); countMe = false; } @@ -65,37 +73,114 @@ Dispenser::write(lisp::Writer& writer) void Dispenser::activate() -{ +{ + if( broken ){ + return; + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + } dispense_timer.start(cycle, true); launch_badguy(); } +void +Dispenser::deactivate() +{ + dispense_timer.stop(); +} + +//TODO: Add launching velocity to certain badguys bool -Dispenser::collision_squished(Player& player) +Dispenser::collision_squished(GameObject& object) { - //TODO: Should it act like a normal tile when killed? - sprite->set_action(launchdir == LEFT ? "broken-left" : "broken-right"); + //Cannon launching MrRocket can be broken by jumping on it + //other dispencers are not that fragile. + if (broken || badguy != "mrrocket") { + return false; + } + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); - player.bounce(*this); - kill_squished(player); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. + Player* player = dynamic_cast(&object); + if (player){ + player->bounce(*this); + } + sound_manager->play("sounds/squish.wav", get_pos()); + broken = true; return true; } +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); + } + + return FORCE_MOVE; +} + + void Dispenser::active_update(float ) { if (dispense_timer.check()) { - launch_badguy(); + // auto always shoots in Tux's direction + if( autotarget ){ + if( sprite->animation_done()) { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + swivel = false; + } + + Player* player = this->get_nearest_player(); + if( player && !swivel ){ + Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + if( dir != targetdir ){ // no target: swivel cannon + swivel = true; + dir = targetdir; + sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1); + } else { // tux in sight: shoot + launch_badguy(); + } + } + } else { + launch_badguy(); + } } } -//TODO: Add launching velocity to certain badguys // Add themed randomizer void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } if (badguy == "snowball") Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "bouncingsnowball") @@ -106,8 +191,12 @@ Dispenser::launch_badguy() Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "snail") Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); - else if (badguy == "mrrocket") { - Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));} + else if (badguy == "mrrocket") + Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "captainsnowball") + Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "kamikazesnowball") + Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); else if (badguy == "poisonivy") Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "skullyhop") @@ -128,4 +217,23 @@ Dispenser::launch_badguy() } } +void +Dispenser::freeze() +{ + BadGuy::freeze(); + dispense_timer.stop(); +} + +void +Dispenser::unfreeze() +{ + BadGuy::unfreeze(); + activate(); +} + +bool +Dispenser::is_freezable() const +{ + return true; +} IMPLEMENT_FACTORY(Dispenser, "dispenser")