X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=2a9d03e9e05e393682f8b4c6d2a5c7c50828a5b1;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=123e4aa741f210254a2be2383a0296572d43c3fa;hpb=22ebbf03379aad8d3fc704e47e6cfa7acca8651d;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 123e4aa74..2a9d03e9e 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -20,6 +20,7 @@ #include #include "dispenser.hpp" +#include "object/bullet.hpp" #include "badguy/bouncing_snowball.hpp" #include "badguy/snowball.hpp" #include "badguy/mrbomb.hpp" @@ -28,18 +29,31 @@ #include "badguy/poisonivy.hpp" #include "badguy/snail.hpp" #include "badguy/skullyhop.hpp" +#include "badguy/captainsnowball.hpp" +#include "badguy/kamikazesnowball.hpp" #include "random_generator.hpp" Dispenser::Dispenser(const lisp::Lisp& reader) : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite") { + set_colgroup_active(COLGROUP_MOVING_STATIC); + sound_manager->preload("sounds/squish.wav"); reader.get("cycle", cycle); reader.get("badguy", badguy); + autotarget = false; + swivel = false; + broken = false; if (badguy == "mrrocket") { - if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl; sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. + if( start_dir == AUTO ){ + autotarget = true; + } + } else if ( badguy == "kamikazesnowball" || badguy == "captainsnowball" ) { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); } - else {sprite->set_action("dropper");} bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); countMe = false; } @@ -60,8 +74,16 @@ Dispenser::write(lisp::Writer& writer) void Dispenser::activate() { - if(frozen) + if( broken ){ return; + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + } dispense_timer.start(cycle, true); launch_badguy(); } @@ -76,20 +98,73 @@ Dispenser::deactivate() bool Dispenser::collision_squished(GameObject& object) { - //TODO: Should it act like a normal tile when killed? + //Cannon launching MrRocket can be broken by jumping on it + //other dispencers are not that fragile. + if (broken || badguy != "mrrocket") { + return false; + } sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - kill_squished(object); + if (player){ + player->bounce(*this); + } + sound_manager->play("sounds/squish.wav", get_pos()); + broken = true; return true; } +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); + } + + return FORCE_MOVE; +} + + void Dispenser::active_update(float ) { if (dispense_timer.check()) { - launch_badguy(); + // auto always shoots in Tux's direction + if( autotarget ){ + if( sprite->animation_done()) { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + swivel = false; + } + + Player* player = this->get_nearest_player(); + if( player && !swivel ){ + Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + if( dir != targetdir ){ // no target: swivel cannon + swivel = true; + dir = targetdir; + sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1); + } else { // tux in sight: shoot + launch_badguy(); + } + } + } else { + launch_badguy(); + } } } @@ -99,33 +174,44 @@ Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); + Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); + Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); + Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); + Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "snail") - Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mrrocket") { - Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));} + Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); + else if (badguy == "mrrocket") + Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "captainsnowball") + Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "kamikazesnowball") + Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); else if (badguy == "poisonivy") - Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); + Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "skullyhop") - Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); + Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); else if (badguy == "random") { switch (systemRandom.rand(7)) { - case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break; + case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break; } } }