X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=2a9d03e9e05e393682f8b4c6d2a5c7c50828a5b1;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=0a92074dc7e4746f85a89be4d06b484bcf88b53e;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 0a92074dc..2a9d03e9e 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -1,20 +1,61 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "dispenser.h" -#include "badguy/bouncing_snowball.h" -#include "badguy/snowball.h" -#include "badguy/mrbomb.h" -#include "badguy/mriceblock.h" +#include "dispenser.hpp" +#include "object/bullet.hpp" +#include "badguy/bouncing_snowball.hpp" +#include "badguy/snowball.hpp" +#include "badguy/mrbomb.hpp" +#include "badguy/mriceblock.hpp" +#include "badguy/mrrocket.hpp" +#include "badguy/poisonivy.hpp" +#include "badguy/snail.hpp" +#include "badguy/skullyhop.hpp" +#include "badguy/captainsnowball.hpp" +#include "badguy/kamikazesnowball.hpp" +#include "random_generator.hpp" Dispenser::Dispenser(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); + set_colgroup_active(COLGROUP_MOVING_STATIC); + sound_manager->preload("sounds/squish.wav"); reader.get("cycle", cycle); reader.get("badguy", badguy); - bbox.set_size(32, 32); - sprite = sprite_manager->create("dispenser"); - sprite->set_action("working"); + autotarget = false; + swivel = false; + broken = false; + if (badguy == "mrrocket") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. + if( start_dir == AUTO ){ + autotarget = true; + } + } else if ( badguy == "kamikazesnowball" || badguy == "captainsnowball" ) { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); + } + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + countMe = false; } void @@ -32,64 +73,167 @@ Dispenser::write(lisp::Writer& writer) void Dispenser::activate() -{ +{ + if( broken ){ + return; + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + } dispense_timer.start(cycle, true); launch_badguy(); } +void +Dispenser::deactivate() +{ + dispense_timer.stop(); +} + +//TODO: Add launching velocity to certain badguys bool -Dispenser::collision_squished(Player& player) +Dispenser::collision_squished(GameObject& object) { - //FIXME: Should act like a normal tile when killed - sprite->set_action("broken"); + //Cannon launching MrRocket can be broken by jumping on it + //other dispencers are not that fragile. + if (broken || badguy != "mrrocket") { + return false; + } + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); - player.bounce(*this); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. + Player* player = dynamic_cast(&object); + if (player){ + player->bounce(*this); + } + sound_manager->play("sounds/squish.wav", get_pos()); + broken = true; return true; } -void -Dispenser::active_action(float ) +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) { - if (dispense_timer.check()) { - launch_badguy(); + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); } + + return FORCE_MOVE; } -HitResponse -Dispenser::collision_solid(GameObject& , const CollisionHit& hit) + +void +Dispenser::active_update(float ) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + if (dispense_timer.check()) { + // auto always shoots in Tux's direction + if( autotarget ){ + if( sprite->animation_done()) { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + swivel = false; + } - return CONTINUE; + Player* player = this->get_nearest_player(); + if( player && !swivel ){ + Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + if( dir != targetdir ){ // no target: swivel cannon + swivel = true; + dir = targetdir; + sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1); + } else { // tux in sight: shoot + launch_badguy(); + } + } + } else { + launch_badguy(); + } + } } -//TODO: Add launching velocity to badguys -// Add randomizer -// Clean up stuff I copied without understanding what it does :) -// Stop dispensing when game is paused (timer related problem) -// Lots-O-Stuff (tm) +// Add themed randomizer void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir)); + Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); + else if (badguy == "snail") + Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); + else if (badguy == "mrrocket") + Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "captainsnowball") + Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "kamikazesnowball") + Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir)); + else if (badguy == "poisonivy") + Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); + else if (badguy == "skullyhop") + Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); else if (badguy == "random") - {} + { + switch (systemRandom.rand(7)) + { + case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break; + case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break; + } + } } } +void +Dispenser::freeze() +{ + BadGuy::freeze(); + dispense_timer.stop(); +} + +void +Dispenser::unfreeze() +{ + BadGuy::unfreeze(); + activate(); +} + +bool +Dispenser::is_freezable() const +{ + return true; +} IMPLEMENT_FACTORY(Dispenser, "dispenser")