X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=0a92074dc7e4746f85a89be4d06b484bcf88b53e;hb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;hp=d8ec8125718a61ab83578ad443ee9279af8447d3;hpb=db274bd420ddc2568985296cf293003099033001;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index d8ec81257..0a92074dc 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -3,26 +3,27 @@ #include "dispenser.h" #include "badguy/bouncing_snowball.h" #include "badguy/snowball.h" +#include "badguy/mrbomb.h" +#include "badguy/mriceblock.h" - -Dispenser::Dispenser(LispReader& reader) +Dispenser::Dispenser(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - reader.read_float("cycle", cycle); - reader.read_string("badguy", badguy); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + reader.get("cycle", cycle); + reader.get("badguy", badguy); bbox.set_size(32, 32); - //FIXME: Create dispenser sprite - sprite = sprite_manager->create("snowball"); + sprite = sprite_manager->create("dispenser"); + sprite->set_action("working"); } void -Dispenser::write(LispWriter& writer) +Dispenser::write(lisp::Writer& writer) { writer.start_list("dispenser"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.write_float("cycle", cycle); writer.write_string("badguy", badguy); @@ -39,17 +40,19 @@ Dispenser::activate() bool Dispenser::collision_squished(Player& player) { - remove_me(); + //FIXME: Should act like a normal tile when killed + sprite->set_action("broken"); + dispense_timer.start(0); player.bounce(*this); return true; } void -Dispenser::active_action(float elapsed_time) +Dispenser::active_action(float ) { - if (dispense_timer.check()) { - launch_badguy(); - } + if (dispense_timer.check()) { + launch_badguy(); + } } HitResponse @@ -67,19 +70,26 @@ Dispenser::collision_solid(GameObject& , const CollisionHit& hit) } //TODO: Add launching velocity to badguys -// Add more badguys and randomizer +// Add randomizer // Clean up stuff I copied without understanding what it does :) +// Stop dispensing when game is paused (timer related problem) // Lots-O-Stuff (tm) void Dispenser::launch_badguy() { - //FIXME: Does is_offscreen() work right here? - if (!is_offscreen()) { + //FIXME: Does is_offscreen() work right here? + if (!is_offscreen()) { if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x-2, get_pos().y)); + Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir)); else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x-2, get_pos().y)); + Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir)); + else if (badguy == "mrbomb") + Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir)); + else if (badguy == "mriceblock") + Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir)); else if (badguy == "random") - {} - } + {} + } } + +IMPLEMENT_FACTORY(Dispenser, "dispenser")