X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=0a92074dc7e4746f85a89be4d06b484bcf88b53e;hb=abf179b33deb4040bb583e29207eaf1dd2ee0780;hp=84f7e2a0418d2259becba4561ed6747c39d2de17;hpb=3f1a54cc4a2b8deb8ebb31061a00ffcec5fb3169;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 84f7e2a04..0a92074dc 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -2,25 +2,29 @@ #include "dispenser.h" #include "badguy/bouncing_snowball.h" +#include "badguy/snowball.h" +#include "badguy/mrbomb.h" +#include "badguy/mriceblock.h" -#define DISPENSE_TIME 3 - -Dispenser::Dispenser(LispReader& reader) +Dispenser::Dispenser(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - reader.read_string("badguy", badguy); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + reader.get("cycle", cycle); + reader.get("badguy", badguy); bbox.set_size(32, 32); - sprite = sprite_manager->create("snowball"); + sprite = sprite_manager->create("dispenser"); + sprite->set_action("working"); } void -Dispenser::write(LispWriter& writer) +Dispenser::write(lisp::Writer& writer) { writer.start_list("dispenser"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); + writer.write_float("cycle", cycle); writer.write_string("badguy", badguy); writer.end_list("dispenser"); @@ -28,24 +32,27 @@ Dispenser::write(LispWriter& writer) void Dispenser::activate() -{ - dispense_timer.start(DISPENSE_TIME, true); +{ + dispense_timer.start(cycle, true); + launch_badguy(); } bool Dispenser::collision_squished(Player& player) { - remove_me(); + //FIXME: Should act like a normal tile when killed + sprite->set_action("broken"); + dispense_timer.start(0); player.bounce(*this); return true; } void -Dispenser::active_action(float elapsed_time) +Dispenser::active_action(float ) { - if (dispense_timer.check()) { - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y)); - } + if (dispense_timer.check()) { + launch_badguy(); + } } HitResponse @@ -61,3 +68,28 @@ Dispenser::collision_solid(GameObject& , const CollisionHit& hit) return CONTINUE; } + +//TODO: Add launching velocity to badguys +// Add randomizer +// Clean up stuff I copied without understanding what it does :) +// Stop dispensing when game is paused (timer related problem) +// Lots-O-Stuff (tm) +void +Dispenser::launch_badguy() +{ + //FIXME: Does is_offscreen() work right here? + if (!is_offscreen()) { + if (badguy == "snowball") + Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir)); + else if (badguy == "bouncingsnowball") + Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir)); + else if (badguy == "mrbomb") + Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir)); + else if (badguy == "mriceblock") + Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir)); + else if (badguy == "random") + {} + } +} + +IMPLEMENT_FACTORY(Dispenser, "dispenser")