X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdarttrap.hpp;h=c8d485f40d633488873dcc450af3a4adedc5fafc;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=b891de43220947de5a5dfb02846ab9462d6a814a;hpb=7c2f8e23f9accd00bd9ee2319da8ab8aa341c7cf;p=supertux.git diff --git a/src/badguy/darttrap.hpp b/src/badguy/darttrap.hpp index b891de432..c8d485f40 100644 --- a/src/badguy/darttrap.hpp +++ b/src/badguy/darttrap.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // DartTrap - Shoots a Dart at regular intervals -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,14 +12,10 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __DARTTRAP_H__ -#define __DARTTRAP_H__ +// along with this program. If not, see . -#include "badguy.hpp" -#include "timer.hpp" +#ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP +#define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP /** * Badguy "DartTrap" - Shoots a Dart at regular intervals @@ -29,15 +23,13 @@ class DartTrap : public BadGuy { public: - DartTrap(const lisp::Lisp& reader); + DartTrap(const Reader& reader); + void initialize(); void activate(); - void write(lisp::Writer& writer); void active_update(float elapsed_time); HitResponse collision_player(Player& player, const CollisionHit& hit); - virtual DartTrap* clone() const { return new DartTrap(*this); } - protected: enum State { IDLE, LOADING @@ -45,7 +37,8 @@ protected: void load(); /**< load a shot */ void fire(); /**< fire a shot */ - + +private: float initial_delay; /**< time to wait before firing first shot */ float fire_delay; /**< reload time */ int ammo; /**< ammo left (-1 means unlimited) */ @@ -56,3 +49,4 @@ protected: #endif +/* EOF */