X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fdarttrap.cpp;h=8d78c97dddbb1683c38b7dc8ea6f842c758e4800;hb=788a9153f60fb3d25a52fd184387ebbde7636719;hp=ad1ea9570829d41037466256395cfe5b959cfb4a;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/darttrap.cpp b/src/badguy/darttrap.cpp index ad1ea9570..8d78c97dd 100644 --- a/src/badguy/darttrap.cpp +++ b/src/badguy/darttrap.cpp @@ -1,7 +1,7 @@ // $Id$ // // DartTrap - Shoots a Dart at regular intervals -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -22,46 +22,56 @@ #include "darttrap.hpp" #include "dart.hpp" +#include "object_factory.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/writer.hpp" +#include "sector.hpp" +#include "lisp/lisp.hpp" +#include "sprite/sprite.hpp" + namespace { - const float MUZZLE_Y = 28; /**< [px] muzzle y-offset from top */ + const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */ } -DartTrap::DartTrap(const lisp::Lisp& reader) : set_direction(true), initial_direction(LEFT), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE) +DartTrap::DartTrap(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); reader.get("initial-delay", initial_delay); reader.get("fire-delay", fire_delay); reader.get("ammo", ammo); - sprite = sprite_manager->create("images/creatures/darttrap/darttrap.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); countMe = false; + sound_manager->preload("sounds/dartfire.wav"); + if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl; + state = IDLE; + set_colgroup_active(COLGROUP_DISABLED); + if (initial_delay == 0) initial_delay = 0.1f; } void DartTrap::write(lisp::Writer& writer) { writer.start_list("darttrap"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("initial-delay", initial_delay); - writer.write_float("fire-delay", fire_delay); - writer.write_int("ammo", ammo); + writer.write("x", start_position.x); + writer.write("y", start_position.y); + writer.write("initial-delay", initial_delay); + writer.write("fire-delay", fire_delay); + writer.write("ammo", ammo); writer.end_list("darttrap"); } void -DartTrap::activate() +DartTrap::initialize() { - if (set_direction) dir = initial_direction; - state = IDLE; sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); +} - if (initial_delay == 0) initial_delay = 0.1; +void +DartTrap::activate() +{ fire_timer.start(initial_delay); } -HitResponse +HitResponse DartTrap::collision_player(Player& , const CollisionHit& ) { return ABORT_MOVE; @@ -99,11 +109,10 @@ DartTrap::fire() float py = get_pos().y; py += MUZZLE_Y; - sound_manager->play("sounds/squish.wav", get_pos()); - Sector::current()->add_object(new Dart(px, py, dir, this)); + sound_manager->play("sounds/dartfire.wav", get_pos()); + Sector::current()->add_object(new Dart(Vector(px, py), dir, this)); state = IDLE; sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); } IMPLEMENT_FACTORY(DartTrap, "darttrap") -