X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbouncing_snowball.cpp;h=edbe4d793c1837dd9435ef92b520a1cf687ddd7d;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=97f40c30161cb5ef2ebbc2ea9a1e2547d1fa8b1a;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/bouncing_snowball.cpp b/src/badguy/bouncing_snowball.cpp index 97f40c301..edbe4d793 100644 --- a/src/badguy/bouncing_snowball.cpp +++ b/src/badguy/bouncing_snowball.cpp @@ -5,21 +5,32 @@ static const float JUMPSPEED = 450; static const float WALKSPEED = 80; -BouncingSnowball::BouncingSnowball(LispReader& reader) +BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + bbox.set_size(31.8, 31.8); sprite = sprite_manager->create("bouncingsnowball"); + set_direction = false; +} + +BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d) +{ + start_position.x = pos_x; + start_position.y = pos_y; + bbox.set_size(31.8, 31.8); + sprite = sprite_manager->create("bouncingsnowball"); + set_direction = true; + initial_direction = d; } void -BouncingSnowball::write(LispWriter& writer) +BouncingSnowball::write(lisp::Writer& writer) { writer.start_list("bouncingsnowball"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.end_list("bouncingsnowball"); } @@ -27,6 +38,7 @@ BouncingSnowball::write(LispWriter& writer) void BouncingSnowball::activate() { + if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -40,7 +52,7 @@ BouncingSnowball::collision_squished(Player& player) } HitResponse -BouncingSnowball::collision_solid(GameObject& other, const CollisionHit& hit) +BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit) { if(hit.normal.y < -.5) { // hit floor physic.set_velocity_y(JUMPSPEED); @@ -55,3 +67,19 @@ BouncingSnowball::collision_solid(GameObject& other, const CollisionHit& hit) return CONTINUE; } +HitResponse +BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) +{ + if(fabsf(hit.normal.x) > .8) { // left/right? + dir = dir == LEFT ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } else if(hit.normal.y < -.8) { // grounf + physic.set_velocity_y(JUMPSPEED); + } + + return CONTINUE; +} + +IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball") +