X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbouncing_snowball.cpp;h=2d9043353924364f54df211d659d9faf9bfd4da8;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=0633b5f55b09473a1a34c38e6005d264a959a298;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/badguy/bouncing_snowball.cpp b/src/badguy/bouncing_snowball.cpp index 0633b5f55..2d9043353 100644 --- a/src/badguy/bouncing_snowball.cpp +++ b/src/badguy/bouncing_snowball.cpp @@ -21,26 +21,17 @@ #include "bouncing_snowball.hpp" -static const float JUMPSPEED = 450; +static const float JUMPSPEED = -450; static const float WALKSPEED = 80; BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/bouncing_snowball/bouncing_snowball.sprite"); - set_direction = false; } -BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d) +BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d) + : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/bouncing_snowball/bouncing_snowball.sprite"); - set_direction = true; - initial_direction = d; } void @@ -55,50 +46,45 @@ BouncingSnowball::write(lisp::Writer& writer) } void -BouncingSnowball::activate() +BouncingSnowball::initialize() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } bool -BouncingSnowball::collision_squished(Player& player) +BouncingSnowball::collision_squished(GameObject& object) { sprite->set_action("squished"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit) +void +BouncingSnowball::collision_solid(const CollisionHit& hit) { - if(hit.normal.y < -.5) { // hit floor - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // bumped on roof + if(hit.bottom) { + if(get_state() == STATE_ACTIVE) { + physic.set_velocity_y(JUMPSPEED); + } else { + physic.set_velocity_y(0); + } + } else if(hit.top) { physic.set_velocity_y(0); - } else { // left or right collision + } + + if(hit.left || hit.right) { // left or right collision dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) { - if(fabsf(hit.normal.x) > .8) { // left/right? - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } else if(hit.normal.y < -.8) { // grounf - physic.set_velocity_y(JUMPSPEED); - } - + collision_solid(hit); return CONTINUE; } IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball") -