X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbouncing_snowball.cpp;h=044953081f4f20d0d973a9321959d62db1eba07f;hb=2d1bc69993923150eb701d3cacb917ab4e23d5ef;hp=5fce3cf67f6d1a40c286017fd83a90bf190ac5f6;hpb=12966e3f986f7202125ae590c74a4d0c227441dd;p=supertux.git diff --git a/src/badguy/bouncing_snowball.cpp b/src/badguy/bouncing_snowball.cpp index 5fce3cf67..044953081 100644 --- a/src/badguy/bouncing_snowball.cpp +++ b/src/badguy/bouncing_snowball.cpp @@ -25,21 +25,13 @@ static const float JUMPSPEED = -450; static const float WALKSPEED = 80; BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") -{ - set_direction = false; - reader.get("direction", direction); - if( direction != "auto" && direction != ""){ - set_direction = true; - initial_direction = str2dir( direction ); - } + : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") +{ } BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d) - : BadGuy(pos, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") + : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") { - set_direction = true; - initial_direction = d; } void @@ -47,58 +39,52 @@ BouncingSnowball::write(lisp::Writer& writer) { writer.start_list("bouncingsnowball"); - writer.write_string("direction", direction); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); + writer.write("x", start_position.x); + writer.write("y", start_position.y); writer.end_list("bouncingsnowball"); } void -BouncingSnowball::activate() +BouncingSnowball::initialize() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } bool -BouncingSnowball::collision_squished(Player& player) +BouncingSnowball::collision_squished(GameObject& object) { sprite->set_action("squished"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit) +void +BouncingSnowball::collision_solid(const CollisionHit& hit) { - if(hit.normal.y < -.5) { // hit floor - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // bumped on roof + if(hit.bottom) { + if(get_state() == STATE_ACTIVE) { + physic.set_velocity_y(JUMPSPEED); + } else { + physic.set_velocity_y(0); + } + } else if(hit.top) { physic.set_velocity_y(0); - } else { // left or right collision + } + + if(hit.left || hit.right) { // left or right collision dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) { - if(fabsf(hit.normal.x) > .8) { // left/right? - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } else if(hit.normal.y < -.8) { // grounf - physic.set_velocity_y(JUMPSPEED); - } - + collision_solid(hit); return CONTINUE; } IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball") -