X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbomb.hpp;h=e2f4e76283de6940990d9a92d8fd7e6c5eef02b9;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=e75a32f80140dab80a5751101686c5f494d528ce;hpb=b190b1597483fe76b98b6fcda1ba8f2d037dd8ed;p=supertux.git diff --git a/src/badguy/bomb.hpp b/src/badguy/bomb.hpp index e75a32f80..e2f4e7628 100644 --- a/src/badguy/bomb.hpp +++ b/src/badguy/bomb.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,27 +12,29 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __BOMB_H__ -#define __BOMB_H__ +#ifndef HEADER_SUPERTUX_BADGUY_BOMB_HPP +#define HEADER_SUPERTUX_BADGUY_BOMB_HPP -#include "badguy.hpp" +#include "audio/sound_source.hpp" +#include "badguy/badguy.hpp" +#include "object/portable.hpp" -class Bomb : public BadGuy +class Bomb : public BadGuy, + public Portable { public: Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_bomb/bomb.sprite" ); - Bomb(const Bomb& bomb); - void write(lisp::Writer& writer); void collision_solid(const CollisionHit& hit); HitResponse collision_player(Player& player, const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); void active_update(float elapsed_time); void kill_fall(); void explode(); + void grab(MovingObject& object, const Vector& pos, Direction dir); + void ungrab(MovingObject& object, Direction dir); private: enum State { @@ -42,8 +42,16 @@ private: }; State state; + bool grabbed; + MovingObject* grabber; std::auto_ptr ticking; + +private: + Bomb(const Bomb&); + Bomb& operator=(const Bomb&); }; #endif + +/* EOF */