X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbomb.cpp;h=cbc96c0a09d2b65f227ba585f5e32fb59ab9419a;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=d7e4caa26d6719dfbb242c0ce31f5d5f6618a5ff;hpb=6e7c8fafae2311b22c78b1ea597a408396873560;p=supertux.git diff --git a/src/badguy/bomb.cpp b/src/badguy/bomb.cpp index d7e4caa26..cbc96c0a0 100644 --- a/src/badguy/bomb.cpp +++ b/src/badguy/bomb.cpp @@ -21,13 +21,12 @@ #include "bomb.hpp" #include "random_generator.hpp" -#include "object/sprite_particle.hpp" +#include "object/explosion.hpp" -Bomb::Bomb(const Vector& pos, Direction dir) - : BadGuy(pos, "images/creatures/mr_cherry/cherry.sprite") +Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ ) + : BadGuy( pos, dir, custom_sprite ) { state = STATE_TICKING; - this->dir = dir; set_action(dir == LEFT ? "ticking-left" : "ticking-right", 1); countMe = false; @@ -58,78 +57,48 @@ Bomb::write(lisp::Writer& ) // bombs are only temporarily so don't write them out... } -HitResponse -Bomb::collision_solid(GameObject& , const CollisionHit& hit) +void +Bomb::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) + if(hit.bottom) physic.set_velocity_y(0); - - return CONTINUE; } HitResponse -Bomb::collision_player(Player& player, const CollisionHit& ) +Bomb::collision_player(Player& , const CollisionHit& ) { - if(state == STATE_EXPLODING) { - player.kill(false); - } return ABORT_MOVE; } HitResponse -Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& ) +Bomb::collision_badguy(BadGuy& , const CollisionHit& ) { - if(state == STATE_EXPLODING) - badguy.kill_fall(); return ABORT_MOVE; } void Bomb::active_update(float ) { - switch(state) { - case STATE_TICKING: - ticking->set_position(get_pos()); - if(sprite->animation_done()) { - explode(); - } - break; - case STATE_EXPLODING: - if(sprite->animation_done()) { - remove_me(); - } - break; - } + ticking->set_position(get_pos()); + if(sprite->animation_done()) { + explode(); + } } void Bomb::explode() { ticking->stop(); - state = STATE_EXPLODING; - set_group(COLGROUP_TOUCHABLE); - sound_manager->play("sounds/explosion.wav", get_pos()); - set_action_centered("explosion", 1); - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 100; i++) { - Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(450, 900); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 1000); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/kracker.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); + run_dead_script(); } void Bomb::kill_fall() { - if (state != STATE_EXPLODING) // we don't want it exploding again - explode(); + explode(); } -