X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.hpp;h=6c18166127fd3bc1a64cd5e5b84ebc565a5e8c2a;hb=c655b296af60a436a8ce2bf0e6ede4f72eae0580;hp=a6f0197979ff0115b83d8fe43496b52118cbaf04;hpb=4587bd9c8fc5cbb20f1e442de76bc06571ab56ba;p=supertux.git diff --git a/src/badguy/badguy.hpp b/src/badguy/badguy.hpp index a6f019797..6c1816612 100644 --- a/src/badguy/badguy.hpp +++ b/src/badguy/badguy.hpp @@ -66,11 +66,14 @@ public: * screen (his sprite is turned upside-down) */ virtual void kill_fall(); + + /** Call this, if you use custom kill_fall() or kill_squashed(GameObject& object) */ + virtual void run_dead_script(); /** Writes out the badguy into the included lisp::Writer. Useful e.g. when * converting an old-format level to the new format. */ - virtual void save(lisp::Writer& writer); + virtual void write(lisp::Writer& writer); /** * True if this badguy can break bricks or open bonusblocks in his current form. @@ -107,7 +110,7 @@ public: * Returns whether to call ignite() when a badguy gets hit by a fire bullet */ virtual bool is_flammable() const; - + /** * Returns whether this badguys is currently on fire */ @@ -224,9 +227,8 @@ protected: bool frozen; bool ignited; /**< true if this badguy is currently on fire */ - + std::string dead_script; /**< script to execute when badguy is killed */ - bool draw_dead_script_hint; /**< whether to draw a visual indication that this Badguy triggers a script */ private: void try_activate();