X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=dd8544ea4fb9ff57730422d640722a98f64234bc;hb=147634cda2b097cf34753268ef83849fce379292;hp=cef33046d91316195d12fc29e8531213a92f4ac2;hpb=995d8328815cad1e6572b832832bb61a8aeaeb8e;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index cef33046d..dd8544ea4 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -1,7 +1,26 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include #include "badguy.h" -#include "camera.h" +#include "object/camera.h" static const float SQUISH_TIME = 2; static const float X_OFFSCREEN_DISTANCE = 1600; @@ -25,9 +44,12 @@ BadGuy::draw(DrawingContext& context) if(state == STATE_INIT || state == STATE_INACTIVE) return; if(state == STATE_FALLING) { - sprite->draw(context, get_pos(), LAYER_OBJECTS, VERTICAL_FLIP); + uint32_t old_effect = context.get_drawing_effect(); + context.set_drawing_effect(old_effect | VERTICAL_FLIP); + sprite->draw(context, get_pos(), LAYER_OBJECTS); + context.set_drawing_effect(old_effect); } else { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + sprite->draw(context, get_pos(), LAYER_OBJECTS); } } @@ -81,7 +103,7 @@ BadGuy::active_action(float elapsed_time) } void -BadGuy::inactive_action(float elapsed_time) +BadGuy::inactive_action(float ) { } @@ -97,7 +119,7 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit) return collision_solid(other, hit); BadGuy* badguy = dynamic_cast (&other); - if(badguy) + if(badguy && badguy->state == STATE_ACTIVE) return collision_badguy(*badguy, hit); Player* player = dynamic_cast (&other); @@ -118,34 +140,39 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit) } HitResponse -BadGuy::collision_solid(GameObject& other, const CollisionHit& hit) +BadGuy::collision_solid(GameObject& , const CollisionHit& ) { return FORCE_MOVE; } HitResponse -BadGuy::collision_player(Player& player, const CollisionHit& hit) +BadGuy::collision_player(Player& player, const CollisionHit& ) { if(player.is_invincible()) { kill_fall(); return ABORT_MOVE; } - if(hit.normal.y > .9) { - if(collision_squished(player)) - return ABORT_MOVE; + // hit from above? + if(player.get_movement().y > 0 && player.get_bbox().p2.y < + (get_bbox().p1.y + get_bbox().p2.y) / 2) { + // if it's not is it possible to squish us, then this will hurt + if(!collision_squished(player)) + player.kill(Player::SHRINK); + + return FORCE_MOVE; } player.kill(Player::SHRINK); return FORCE_MOVE; } HitResponse -BadGuy::collision_badguy(BadGuy& other, const CollisionHit& hit) +BadGuy::collision_badguy(BadGuy& , const CollisionHit& ) { return FORCE_MOVE; } bool -BadGuy::collision_squished(Player& player) +BadGuy::collision_squished(Player& ) { return false; } @@ -153,8 +180,8 @@ BadGuy::collision_squished(Player& player) void BadGuy::kill_squished(Player& player) { - SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), - player.get_pos()); + sound_manager->play_sound("squish", get_pos(), player.get_pos()); + physic.enable_gravity(true); physic.set_velocity_x(0); physic.set_velocity_y(0); set_state(STATE_SQUISHED); @@ -164,7 +191,7 @@ BadGuy::kill_squished(Player& player) void BadGuy::kill_fall() { - SoundManager::get()->play_sound(IDToSound(SND_FALL), this, + sound_manager->play_sound("fall", this, Sector::current()->player->get_pos()); physic.set_velocity_y(0); physic.enable_gravity(true); @@ -189,11 +216,14 @@ BadGuy::set_state(State state) break; case STATE_INACTIVE: // was the badguy dead anyway? - if(laststate == STATE_SQUISHED || laststate == STATE_SQUISHED) { + if(laststate == STATE_SQUISHED || laststate == STATE_FALLING) { remove_me(); } flags |= FLAG_NO_COLLDET; break; + case STATE_FALLING: + flags |= FLAG_NO_COLLDET; + break; default: break; }