X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=dd8544ea4fb9ff57730422d640722a98f64234bc;hb=147634cda2b097cf34753268ef83849fce379292;hp=690e97aa589384614b3a265fda82d1a58f574c79;hpb=e80ffba71dffb1c5a98abb1ffb2014d6bf703263;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 690e97aa5..dd8544ea4 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -1,3 +1,22 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include #include "badguy.h" @@ -10,7 +29,6 @@ static const float Y_OFFSCREEN_DISTANCE = 1200; BadGuy::BadGuy() : sprite(0), dir(LEFT), state(STATE_INIT) { - hitpoints = 1; } BadGuy::~BadGuy() @@ -26,7 +44,10 @@ BadGuy::draw(DrawingContext& context) if(state == STATE_INIT || state == STATE_INACTIVE) return; if(state == STATE_FALLING) { - sprite->draw(context, get_pos(), LAYER_OBJECTS, VERTICAL_FLIP); + uint32_t old_effect = context.get_drawing_effect(); + context.set_drawing_effect(old_effect | VERTICAL_FLIP); + sprite->draw(context, get_pos(), LAYER_OBJECTS); + context.set_drawing_effect(old_effect); } else { sprite->draw(context, get_pos(), LAYER_OBJECTS); } @@ -125,23 +146,20 @@ BadGuy::collision_solid(GameObject& , const CollisionHit& ) } HitResponse -BadGuy::collision_player(Player& player, const CollisionHit& hit) +BadGuy::collision_player(Player& player, const CollisionHit& ) { if(player.is_invincible()) { kill_fall(); return ABORT_MOVE; } - if(hit.normal.y > .9) { - //TODO: fix inaccuracy (tux sometimes dies even if badguy was hit) - // give badguys some invincible time (prevent them from being hit multiple times) - // use hitpoints also when hit by fireball or invincible tux - hitpoints--; - if(collision_squished(player)) - return ABORT_MOVE; - else if (hitpoints <= 0) { + // hit from above? + if(player.get_movement().y > 0 && player.get_bbox().p2.y < + (get_bbox().p1.y + get_bbox().p2.y) / 2) { + // if it's not is it possible to squish us, then this will hurt + if(!collision_squished(player)) player.kill(Player::SHRINK); - return FORCE_MOVE; - } + + return FORCE_MOVE; } player.kill(Player::SHRINK); return FORCE_MOVE; @@ -162,8 +180,7 @@ BadGuy::collision_squished(Player& ) void BadGuy::kill_squished(Player& player) { - SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), - player.get_pos()); + sound_manager->play_sound("squish", get_pos(), player.get_pos()); physic.enable_gravity(true); physic.set_velocity_x(0); physic.set_velocity_y(0); @@ -174,7 +191,7 @@ BadGuy::kill_squished(Player& player) void BadGuy::kill_fall() { - SoundManager::get()->play_sound(IDToSound(SND_FALL), this, + sound_manager->play_sound("fall", this, Sector::current()->player->get_pos()); physic.set_velocity_y(0); physic.enable_gravity(true);