X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=dd8544ea4fb9ff57730422d640722a98f64234bc;hb=147634cda2b097cf34753268ef83849fce379292;hp=6817efaa98de5d01e8ff66278eb6f95e50b701f3;hpb=60908c905544776c376421b8d3e12eeb936c068f;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 6817efaa9..dd8544ea4 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -17,7 +17,6 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. - #include #include "badguy.h" @@ -30,9 +29,6 @@ static const float Y_OFFSCREEN_DISTANCE = 1200; BadGuy::BadGuy() : sprite(0), dir(LEFT), state(STATE_INIT) { - //Set hitpoints and bullet hitpoints - hitpoints = 1; - bullet_hitpoints = 1; } BadGuy::~BadGuy() @@ -48,7 +44,10 @@ BadGuy::draw(DrawingContext& context) if(state == STATE_INIT || state == STATE_INACTIVE) return; if(state == STATE_FALLING) { - sprite->draw(context, get_pos(), LAYER_OBJECTS, VERTICAL_FLIP); + uint32_t old_effect = context.get_drawing_effect(); + context.set_drawing_effect(old_effect | VERTICAL_FLIP); + sprite->draw(context, get_pos(), LAYER_OBJECTS); + context.set_drawing_effect(old_effect); } else { sprite->draw(context, get_pos(), LAYER_OBJECTS); } @@ -147,24 +146,20 @@ BadGuy::collision_solid(GameObject& , const CollisionHit& ) } HitResponse -BadGuy::collision_player(Player& player, const CollisionHit& hit) +BadGuy::collision_player(Player& player, const CollisionHit& ) { if(player.is_invincible()) { kill_fall(); return ABORT_MOVE; } - if(hit.normal.y > .9) { - //TODO: fix inaccuracy (tux sometimes dies even if badguy was hit) - // give badguys some invincible time (prevent them from being hit multiple times) - hitpoints--; - bullet_hitpoints--; - if(collision_squished(player)) - return ABORT_MOVE; - else if (hitpoints <= 0) { - bullet_hitpoints = 0; + // hit from above? + if(player.get_movement().y > 0 && player.get_bbox().p2.y < + (get_bbox().p1.y + get_bbox().p2.y) / 2) { + // if it's not is it possible to squish us, then this will hurt + if(!collision_squished(player)) player.kill(Player::SHRINK); - return FORCE_MOVE; - } + + return FORCE_MOVE; } player.kill(Player::SHRINK); return FORCE_MOVE; @@ -196,15 +191,11 @@ BadGuy::kill_squished(Player& player) void BadGuy::kill_fall() { - bullet_hitpoints--; - if (bullet_hitpoints <= 0) { - hitpoints = 0; - sound_manager->play_sound("fall", this, - Sector::current()->player->get_pos()); - physic.set_velocity_y(0); - physic.enable_gravity(true); - set_state(STATE_FALLING); - } + sound_manager->play_sound("fall", this, + Sector::current()->player->get_pos()); + physic.set_velocity_y(0); + physic.enable_gravity(true); + set_state(STATE_FALLING); } void