X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fangrystone.cpp;h=d44f9d8e78e0fbdb5c515cc9295e4a61baa8c1e7;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=906112d5cf86d5b110e1f9e5f4a5f1c55059e50e;hpb=78e9b27b7059c9b9b16a7f871ab71f751ec75323;p=supertux.git diff --git a/src/badguy/angrystone.cpp b/src/badguy/angrystone.cpp index 906112d5c..d44f9d8e7 100644 --- a/src/badguy/angrystone.cpp +++ b/src/badguy/angrystone.cpp @@ -1,7 +1,7 @@ // $Id$ // // AngryStone - A spiked block that charges towards the player -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -31,6 +31,10 @@ static const float RECOVER_TIME = .5; AngryStone::AngryStone(const lisp::Lisp& reader) : BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), state(IDLE) { + physic.set_velocity_x(0); + physic.set_velocity_y(0); + physic.enable_gravity(true); + sprite->set_action("idle"); } void @@ -45,18 +49,13 @@ AngryStone::write(lisp::Writer& writer) } void -AngryStone::activate() -{ - physic.set_velocity_x(0); - physic.set_velocity_y(0); - physic.enable_gravity(true); - sprite->set_action("idle"); -} - -HitResponse -AngryStone::collision_solid(GameObject& , const CollisionHit& hit) +AngryStone::collision_solid(const CollisionHit& hit) { - if ((state == ATTACKING) && (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { + // TODO + (void) hit; +#if 0 + if ((state == ATTACKING) && + (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { state = IDLE; sprite->set_action("idle"); physic.set_velocity_x(0); @@ -65,8 +64,7 @@ AngryStone::collision_solid(GameObject& , const CollisionHit& hit) oldWallDirection.x = attackDirection.x; oldWallDirection.y = attackDirection.y; } - - return CONTINUE; +#endif } void @@ -86,7 +84,7 @@ AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& ) return FORCE_MOVE; } -void +void AngryStone::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); @@ -107,10 +105,10 @@ AngryStone::active_update(float elapsed_time) { if ((dx > -playerWidth) && (dx < badguyWidth)) { if (dy > 0) { attackDirection.x = 0; - attackDirection.y = -1; + attackDirection.y = 1; } else { attackDirection.x = 0; - attackDirection.y = 1; + attackDirection.y = -1; } if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { sprite->set_action("charging");