X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fangrystone.cpp;h=cd74332880ee812673293abf0e4caba1c67f4971;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=3e00acd5bb64a89b2b490719eff25cafe89b9c34;hpb=65a0b6f7ec1123cff959e13e1a4919dc70fe4e85;p=supertux.git diff --git a/src/badguy/angrystone.cpp b/src/badguy/angrystone.cpp index 3e00acd5b..cd7433288 100644 --- a/src/badguy/angrystone.cpp +++ b/src/badguy/angrystone.cpp @@ -22,6 +22,11 @@ #include "angrystone.hpp" +#include "lisp/writer.hpp" +#include "object/player.hpp" +#include "object_factory.hpp" +#include "sprite/sprite.hpp" + static const float SPEED = 240; static const float CHARGE_TIME = .5; @@ -90,47 +95,49 @@ AngryStone::active_update(float elapsed_time) { if (state == IDLE) { MovingObject* player = this->get_nearest_player(); - MovingObject* badguy = this; - const Vector playerPos = player->get_pos(); - const Vector badguyPos = badguy->get_pos(); - float dx = (playerPos.x - badguyPos.x); - float dy = (playerPos.y - badguyPos.y); - - float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y; - float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y; - - float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x; - float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x; - - if ((dx > -playerWidth) && (dx < badguyWidth)) { - if (dy > 0) { - attackDirection.x = 0; - attackDirection.y = 1; - } else { - attackDirection.x = 0; - attackDirection.y = -1; - } - if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { - sprite->set_action("charging"); - timer.start(CHARGE_TIME); - state = CHARGING; - } - } else - if ((dy > -playerHeight) && (dy < badguyHeight)) { - if (dx > 0) { - attackDirection.x = 1; - attackDirection.y = 0; - } else { - attackDirection.x = -1; - attackDirection.y = 0; + if(player) { + MovingObject* badguy = this; + const Vector playerPos = player->get_pos(); + const Vector badguyPos = badguy->get_pos(); + float dx = (playerPos.x - badguyPos.x); + float dy = (playerPos.y - badguyPos.y); + + float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y; + float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y; + + float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x; + float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x; + + if ((dx > -playerWidth) && (dx < badguyWidth)) { + if (dy > 0) { + attackDirection.x = 0; + attackDirection.y = 1; + } else { + attackDirection.x = 0; + attackDirection.y = -1; + } + if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { + sprite->set_action("charging"); + timer.start(CHARGE_TIME); + state = CHARGING; + } + } else + if ((dy > -playerHeight) && (dy < badguyHeight)) { + if (dx > 0) { + attackDirection.x = 1; + attackDirection.y = 0; + } else { + attackDirection.x = -1; + attackDirection.y = 0; + } + if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { + sprite->set_action("charging"); + timer.start(CHARGE_TIME); + state = CHARGING; + } } - if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { - sprite->set_action("charging"); - timer.start(CHARGE_TIME); - state = CHARGING; - } - } + } } if (state == CHARGING) {