X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fangrystone.cpp;h=34ea9c14f7a749fc131e8e5a299e1d9a8fbcf9a6;hb=13c84268f16872f9b442251c4175a3a1a7a7899a;hp=ee47848b44dca440d77e325dc3e8f1c8759e0014;hpb=9e2d3bb8089cd1d960b84262ebf11356e564f43c;p=supertux.git diff --git a/src/badguy/angrystone.cpp b/src/badguy/angrystone.cpp index ee47848b4..34ea9c14f 100644 --- a/src/badguy/angrystone.cpp +++ b/src/badguy/angrystone.cpp @@ -1,7 +1,7 @@ -// $Id: angrystone.cpp 2979 2006-01-10 00:00:04Z matzebraun $ -// -// SuperTux -// Copyright (C) 2005 Matthias Braun +// $Id$ +// +// AngryStone - A spiked block that charges towards the player +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -29,12 +29,12 @@ static const float ATTACK_TIME = 1; static const float RECOVER_TIME = .5; AngryStone::AngryStone(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), state(IDLE) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(87.8, 87.8); // sprite is (88px, 88px) - sprite = sprite_manager->create("angrystone"); - state = IDLE; + physic.set_velocity_x(0); + physic.set_velocity_y(0); + physic.enable_gravity(true); + sprite->set_action("idle"); } void @@ -49,18 +49,13 @@ AngryStone::write(lisp::Writer& writer) } void -AngryStone::activate() -{ - physic.set_velocity_x(0); - physic.set_velocity_y(0); - physic.enable_gravity(true); - sprite->set_action("idle"); -} - -HitResponse -AngryStone::collision_solid(GameObject& , const CollisionHit& hit) +AngryStone::collision_solid(const CollisionHit& hit) { - if ((state == ATTACKING) && (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { + // TODO + (void) hit; +#if 0 + if ((state == ATTACKING) && + (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { state = IDLE; sprite->set_action("idle"); physic.set_velocity_x(0); @@ -69,8 +64,13 @@ AngryStone::collision_solid(GameObject& , const CollisionHit& hit) oldWallDirection.x = attackDirection.x; oldWallDirection.y = attackDirection.y; } +#endif +} - return CONTINUE; +void +AngryStone::kill_fall() +{ + //prevents AngryStone from getting killed by other enemies or the player } HitResponse @@ -84,12 +84,12 @@ AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& ) return FORCE_MOVE; } -void +void AngryStone::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); if (state == IDLE) { - MovingObject* player = Sector::current()->player; + MovingObject* player = this->get_nearest_player(); MovingObject* badguy = this; const Vector playerPos = player->get_pos(); const Vector badguyPos = badguy->get_pos(); @@ -105,10 +105,10 @@ AngryStone::active_update(float elapsed_time) { if ((dx > -playerWidth) && (dx < badguyWidth)) { if (dy > 0) { attackDirection.x = 0; - attackDirection.y = -1; + attackDirection.y = 1; } else { attackDirection.x = 0; - attackDirection.y = 1; + attackDirection.y = -1; } if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { sprite->set_action("charging");