X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbackground.cpp;h=56506e5ba592b45eaa5fd3a7b2da9254a72ef9c5;hb=875ef8eb7e93726bc67dfa7f05da946250e588d4;hp=5ebb6c546a4bc7f4b51bdb22fef9f2dd94d1d384;hpb=42398ef94da66fa3eb3d42aeae45c9076cae99ca;p=supertux.git diff --git a/src/background.cpp b/src/background.cpp index 5ebb6c546..56506e5ba 100644 --- a/src/background.cpp +++ b/src/background.cpp @@ -16,19 +16,65 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + #include "background.h" +#include "app/globals.h" +#include "camera.h" +#include "video/drawing_context.h" +#include "utils/lispwriter.h" -#include "globals.h" -#include "viewport.h" -#include "display_manager.h" +Background::Background() + : type(INVALID), layer(LAYER_BACKGROUND0), image(0) +{ +} -Background::Background(DisplayManager& displaymanager) +Background::Background(LispReader& reader) + : type(INVALID), layer(LAYER_BACKGROUND0), image(0) { - displaymanager.add_drawable(this, LAYER_BACKGROUND0); + reader.read_int("layer", layer); + if(reader.read_string("image", imagefile) + && reader.read_float("speed", speed)) { + set_image(imagefile, speed); + } + + std::vector bkgd_top_color, bkgd_bottom_color; + if(reader.read_int_vector("top_color", bkgd_top_color) && + reader.read_int_vector("bottom_color", bkgd_bottom_color)) + set_gradient(Color(bkgd_top_color), Color(bkgd_bottom_color)); } Background::~Background() { + delete image; +} + +void +Background::write(LispWriter& writer) +{ + if(type == INVALID) + return; + + writer.start_list("background"); + + if(type == IMAGE) { + writer.write_string("image", imagefile); + writer.write_float("speed", speed); + } else if(type == GRADIENT) { + std::vector bkgd_top_color, bkgd_bottom_color; + bkgd_top_color.push_back(gradient_top.red); + bkgd_top_color.push_back(gradient_top.green); + bkgd_top_color.push_back(gradient_top.blue); + bkgd_bottom_color.push_back(gradient_top.red); + bkgd_bottom_color.push_back(gradient_top.green); + bkgd_bottom_color.push_back(gradient_top.blue); + writer.write_int_vector("top_color", bkgd_top_color); + writer.write_int_vector("bottom_color", bkgd_bottom_color); + } + writer.write_int("layer", layer); + + writer.end_list("background"); } void @@ -37,34 +83,54 @@ Background::action(float) } void -Background::set_image(Surface* image, float speed) +Background::set_image(const std::string& name, float speed) { - bgtype = BACKGROUND_IMAGE; - this->image = image; + this->type = IMAGE; + this->imagefile = name; this->speed = speed; + + delete image; + image = new Surface(datadir + "/images/background/" + name, false); } void Background::set_gradient(Color top, Color bottom) { - bgtype = BACKGROUND_GRADIENT; + type = GRADIENT; gradient_top = top; gradient_bottom = bottom; + + delete image; + image = new Surface(top, bottom, screen->w, screen->h); } void -Background::draw(ViewPort& viewport, int ) +Background::draw(DrawingContext& context) { - if(bgtype == BACKGROUND_GRADIENT) { - drawgradient(gradient_top, gradient_bottom); - } else if(bgtype == BACKGROUND_IMAGE) { - int sx = int(-viewport.get_translation().x * float(speed/100.)) - % image->w - image->w; - int sy = int(-viewport.get_translation().y * float(speed/100.)) - % image->h - image->h; + if(type == GRADIENT) { + /* In case we are using OpenGL just draw the gradient, else (software mode) + use the cache. */ + if(use_gl) + context.draw_gradient(gradient_top, gradient_bottom, layer); + else + { + context.push_transform(); + context.set_translation(Vector(0, 0)); + context.draw_surface(image, Vector(0, 0), layer); + context.pop_transform(); + } + } else if(type == IMAGE) { + if(!image) + return; + + int sx = int(-context.get_translation().x * speed) % image->w - image->w; + int sy = int(-context.get_translation().y * speed) % image->h - image->h; + context.push_transform(); + context.set_translation(Vector(0, 0)); for(int x = sx; x < screen->w; x += image->w) for(int y = sy; y < screen->h; y += image->h) - image->draw(x, y); + context.draw_surface(image, Vector(x, y), layer); + context.pop_transform(); } }