X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=lib%2Fspecial%2Fsprite.cpp;h=9bd8a989bfad1205770f7ece5d0e03884ea6561b;hb=f5849145d99db1e654d7219933672587a3d2f2e5;hp=3f28031c9ed72160de062ea86b1fb45daca12be6;hpb=72b0d5692f64afdf2d097bf96637f5c55fe4413b;p=supertux.git diff --git a/lib/special/sprite.cpp b/lib/special/sprite.cpp index 3f28031c9..9bd8a989b 100644 --- a/lib/special/sprite.cpp +++ b/lib/special/sprite.cpp @@ -39,6 +39,8 @@ Sprite::Sprite(lisp_object_t* cur) name = lisp_string(data); else if(token == "action") parse_action(reader); + else + std::cerr << "Warning: Unknown sprite field: " << token << std::endl; } if(name.empty()) @@ -68,8 +70,8 @@ Sprite::parse_action(LispReader& lispreader) if(!lispreader.read_string("name", action->name)) if(!actions.empty()) Termination::abort("Error: If there are more than one action, they need names!", ""); - lispreader.read_int("x-hotspot", action->x_hotspot); - lispreader.read_int("y-hotspot", action->y_hotspot); + lispreader.read_int("x-offset", action->x_hotspot); + lispreader.read_int("y-offset", action->y_hotspot); lispreader.read_float("fps", action->fps); std::vector images; @@ -92,22 +94,31 @@ Sprite::init_defaults(Action* act) act->y_hotspot = 0; act->fps = 10; - act->animation_loops = 0; - last_tick = 0; + start_animation(-1); } void Sprite::set_action(std::string act) { +if(!next_action.empty() && animation_loops > 0) + { + next_action = act; + return; + } Actions::iterator i = actions.find(act); +if(i == actions.end()) + { + std::cerr << "Warning: Action '" << act << "' not found on Sprite '" << name << "'\n"; + return; + } action = i->second; } void Sprite::start_animation(int loops) { -action->animation_loops = loops; reset(); +animation_loops = loops; } void @@ -115,25 +126,80 @@ Sprite::reset() { frame = 0; last_tick = SDL_GetTicks(); +animation_reversed = false; +next_action.clear(); } bool Sprite::check_animation() { -return action->animation_loops; +return animation_loops; +} + +void +Sprite::reverse_animation(bool reverse) +{ +animation_reversed = reverse; + +if(animation_reversed) + frame = get_frames()-1; +else + frame = 0; } void Sprite::update() { -frame += (action->fps/1000) * (SDL_GetTicks() - last_tick); +if(animation_loops == 0) + return; + +float frame_inc = (action->fps/1000.0) * (SDL_GetTicks() - last_tick); last_tick = SDL_GetTicks(); -if((unsigned int)frame >= action->surfaces.size()) +if(animation_reversed) + frame -= frame_inc; +else + frame += frame_inc; + +if(animation_reversed) { - frame = 0; - if(action->animation_loops > 0) - action->animation_loops--; + float excedent = frame - 0; + if((int)excedent < 0 || excedent >= get_frames()) + { // last case can happen when not used reverse_animation() + frame = get_frames() - 1; + if(animation_loops > 0) + { + animation_loops--; + if(animation_loops == 0 && !next_action.empty()) + { + set_action(next_action); + start_animation(-1); + } + } + + if(fabsf(excedent) < get_frames()) + frame += excedent; + } + } +else + { + float excedent = frame - action->surfaces.size(); + if((int)excedent >= 0) + { + frame = 0; + if(animation_loops > 0) + { + animation_loops--; + if(animation_loops == 0 && !next_action.empty()) + { + set_action(next_action); + start_animation(-1); + } + } + + if(excedent < get_frames()) + frame += excedent; + } } } @@ -143,8 +209,13 @@ Sprite::draw(DrawingContext& context, const Vector& pos, int layer, { update(); - context.draw_surface(action->surfaces[(int)frame], - pos - Vector(action->x_hotspot, action->y_hotspot), layer, drawing_effect); + if((int)frame >= get_frames() || (int)frame < 0) + std::cerr << "Warning: frame out of range: " << (int)frame + << "/" << get_frames() << " at sprite: " << get_name() + << "/" << get_action_name() << std::endl; + else + context.draw_surface(action->surfaces[(int)frame], + pos - Vector(action->x_hotspot, action->y_hotspot), layer, drawing_effect); } #if 0 @@ -162,13 +233,13 @@ Sprite::draw_part(float sx, float sy, float x, float y, float w, float h) int Sprite::get_width() { - return action->surfaces[get_current_frame()]->w; + return action->surfaces[get_frame()]->w; } int Sprite::get_height() { - return action->surfaces[get_current_frame()]->h; + return action->surfaces[get_frame()]->h; } /* EOF */