X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=lib%2Fspecial%2Fmoving_object.h;h=0103878293caa957eafb2d34450f085e097999b7;hb=8e0bad9f82ccbc811a18edd7ce6c6f69c5bca082;hp=689f92ba1d8b431bdc1f4ab3fa8b7b9eb2ddabf0;hpb=edaacb3651cf0560314dd008d7243be4b3b2f8c6;p=supertux.git diff --git a/lib/special/moving_object.h b/lib/special/moving_object.h index 689f92ba1..010387829 100644 --- a/lib/special/moving_object.h +++ b/lib/special/moving_object.h @@ -20,10 +20,14 @@ #ifndef SUPERTUX_MOVING_OBJECT_H #define SUPERTUX_MOVING_OBJECT_H -#include "special/base.h" -#include "special/game_object.h" +#include "game_object.h" +#include "collision_hit.h" #include "math/vector.h" -//#include "rectangle.h" +#include "math/rectangle.h" + +class FlipLevelTransformer; +class Sector; +class CollisionGrid; namespace SuperTux { @@ -40,26 +44,45 @@ namespace SuperTux /** this function is called when the object collided with any other object */ - virtual void collision(const MovingObject& other_object, - int collision_type) = 0; + virtual HitResponse collision(GameObject& other, + const CollisionHit& hit) = 0; - Vector get_pos() const + const Vector& get_pos() const { - return Vector(base.x, base.y); + return bbox.p1; } - base_type base; - base_type old_base; + /** returns the bounding box of the Object */ + const Rectangle& get_bbox() const + { + return bbox; + } + + const Vector& get_movement() const + { + return movement; + } + + /** places the moving object at a specific position. Be carefull when + * using this function. There are no collision detection checks performed + * here so bad things could happen. + */ + virtual void set_pos(const Vector& pos) + { + bbox.set_pos(pos); + } protected: -#if 0 // this will be used in my collision detection rewrite later - /// the current position of the object - Vector pos; - /// the position we want to move until next frame - Vector new_pos; - /// the bounding box relative to the current position - Rectangle bounding_box; -#endif + friend class Sector; + friend class CollisionGrid; + + /** The bounding box of the object (as used for collision detection, this + * isn't necessarily the bounding box for graphics) + */ + Rectangle bbox; + /** The movement that will happen till next frame + */ + Vector movement; }; } //namespace SuperTux