X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=data%2Fcamera.cfg;h=abba0595b2f9d0875b61cd215c7bc4f90028d171;hb=6001852fe09ef3c57b8e51dafd2370881f08592e;hp=eacedd21f01eec3e42838034eb40228ad50dbfe6;hpb=3c9b079037d27dc388b8968b83aba07401cbbea8;p=supertux.git diff --git a/data/camera.cfg b/data/camera.cfg index eacedd21f..abba0595b 100644 --- a/data/camera.cfg +++ b/data/camera.cfg @@ -4,10 +4,10 @@ ; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd ; (which is the lower 1/3rd) of the screen... - ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = inverse rubberband - (xmode 2) - ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = inverse rubberband - (ymode 2) + ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like + (xmode 4) + ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like + (ymode 3) ; Specify the size of the midle rect of kirby camera mode (kirby-rectsize-x 0.2) @@ -18,25 +18,28 @@ (target-y 0.5) ; Speed is limited to these for the Yoshi cam - (max-speed-x 80) - (max-speed-y 140) + (max-speed-x 100) + (max-speed-y 100) ; Used in YI camera to adjust to max_speed relatively to player speed (dynamic-max-speed-x 1.0) ; Make sure tux never leaves the clamp area on screen (works for all ; cameras, can be disabled by setting it to 0) - ;(clamp-x .1666) - ;(clamp-y .1666) - (clamp-x 0) - (clamp-y 0) + (clamp-x 0.1666) + (clamp-y 0.3) ; Keep tux here when he runs in YI mode - (edge-x 0.3) + (edge-x 0.4) ; If YI camera is in no-scrollmode it will go to scrollmode again if tux ; reaches this part of the screen, make sure this value is bigger than edge-x ; to avoid sudden camera stops - (sensitive-x 0.35) + ; Set to <= 0 to deactivate nonscroll mode + + ;(sensitive-x 0.35) + (sensitive-x -1) + + (dynamic-speed-sm 0.8) (dirchange-time 0.2) )