X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=d26e624634c9df7421db1c3eaf8e5f6b3365baee;hb=29c5af90b2e2faa539010e1d35ce4d682558611c;hp=9c9f4650baffa31dbc84acce52c3c5f94c76d576;hpb=740542b5e1b9bee9bf10ccf162c574b6ce0fbe77;p=supertux.git diff --git a/TODO b/TODO index 9c9f4650b..d26e62463 100644 --- a/TODO +++ b/TODO @@ -68,14 +68,12 @@ L: low priority [L] rename gameloop.* files to gamesession.* [L] rename GameObject::action to GameObject::update() [L] use physfs for loading files -[L] eventually move over new lispreader code from tuxkart [L] change physics class y-velocity-coordinate to be like all other y-coordinates again (positive y to go down) [M] harmonize to 1 single gameloop that switches between title, worldmap, ingame mode and eventually leveleditor mode [H] introduce a special mode in DrawingContext for objects that want to draw themselfes. This could speed up rendering of tilemaps. -[?] remove badguyspecs and bitmask files [M] Make the gamelogic run in a fixed logical framerate --Miscellaneous-- @@ -121,7 +119,6 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -135,3 +132,5 @@ L: low priority Beyond Milestone2 ----------------- - More things than just levels on the worldmap (similar to SMB3) +- if we have a logical framerate we could record/play demos by simply storing + the pressed keys in each frame...