X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=d08a049a6cd7197700ffde6bbf9cc2346744f4e8;hb=14e4df62c7a65ee97ee922c460b066225dd3db72;hp=c5a83107165ba9206ada8591af03911e1afc7ff3;hpb=33859cef956033fc8536172e11f832f8c8ecc46d;p=supertux.git diff --git a/TODO b/TODO index c5a831071..d08a049a6 100644 --- a/TODO +++ b/TODO @@ -1,15 +1,74 @@ -- To do for Milestone1 - +- To do for Milestone2 - http://super-tux.sf.net/ -Last update: April 26, 2004 +High priority: milestone goals that should be implemented for next milestone +Medium priority: would be nice to have for next milestone, but should + be secondary to high priority goals +Low priority: things that should be fixed sometime +?: Things that need to be discussed to determine whether or not they should be + implemented -These are mostly bugs: +Todo +---- +H: high priority +M: medium priority +L: low priority +?: bug or feature? + - needs discussion -- supertux crashs from time to time -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- sometimes you die after being in pause modus and unpausing -- supertux lifting its feet for kicking is not drawn -- it looks like that Tux doesn't jump and duck at the same time -as it used to -- worldmap movement isn't CPU independet \ No newline at end of file +[?] When jumping into a brick and there is a powerup, it should change + direction or not, depending where the collision was. It currently sucks. + - Discuss this, is that really what we want? +[?] Default keyboard setup should change. Up will be needed for other features + like going through doors and looking up, etc. + +[H] Change resolution to 800x600 + - Levels need to be updated to resolution + - Might still be some other bugs to iron out +[H] Buttjump related things + ? Right now only breaks bricks beneath tux - what else should it break + - Breaks 1 box too much at the left when tux is facing left. + - Should kill enemies with a certain range + - Animation (need images) + ? Should disable Tux's movement temporarily (1 second?) +[H] Camera movement shouldn't be so fast at the beggining, it takes the focus + from the game (backscrolling) +[H] Tux should fall while walking in tiles that have a space between. + - Possible solution: reduce Tux's width +[H] Enemies should turn upside down after being hit by an kicked iceblock, + fireball or bomb + +[M] Save score on per-level basis to make high-score +[M] Save time on per-level basis to make low-time-score +[M] Add bonus score for extra time left when finishing a level +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and + worldmap or just backup those variables before starting a level. - fixed? +[M] when bumping a special with 2 blocks at once, it won't change direction +[M] tux get killed if he kicks a iceblock while at the same time bouncing on +[M] You shouldn't be able to stand on invisible blocks, before you bumped them + the roof +[M] bombs should explode directly when hit by another bomb or a mr.iceblock + - right now they transform into a "squished mrbomb" + +[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy +[L] in the "Welcome to Antarctica" level, the blocks next to the first growup + look like there are 2 blocks above each other when bumping against them as + small tux... +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader +[L] fadein/out for intro/extro would be nice +[L] we only have a global counter for multiple coin blocks. This should be handled + per block. +[L] AX_CHECK_GL produces an error during configure, when something in + configure.ac changed and it was automatically regenerated by make (instead + of the user doing ./autogen.sh) + + +Beyond Milestone2 +----------------- +- More things than just levels on the worldmap (similar to SMB3)